As a gamer these days I tend to be more nostalgic about old games than excited about forthcoming new games. Sure there are occasional upcoming games that get me interested but more often than not, those happens to be sequel to a favorite game series I can care about like Resident Evil or Yakuza. Perhaps it's a sign that I'm slowing down or maybe just a lack of fresh games in the current market I can't really say because I'm still clocking about the same amount of gaming time every month.
While reminiscing about past games with an old friend, it occurs to me that sometimes our strongest memory about a game isn't how good or bad the game was but where in the game we got stuck in. Bear in the mind, I don't mean being stuck at a difficult puzzle or a tough boss, I'm talking about the silly things like missing an important route because the background happens to be pre-rendered or over-thinking a puzzle when the solution was much more obvious and simple. I have had my fair share of those and I suspect I will have much more of them to come.
I'm actually experiencing quite a number of them while playing The Legend of Zelda: Twilight Princess for the very first time. I got stuck in early dungeon and I got lost a few times because everything is so dark and dreary compared with the bright skies of Wind Waker. While it's undoubtedly a great game (some say one of the best), I reckon when I finally finish it, I will remember it more for the parts I got stuck in than how great the game actually is.