Thursday, August 4, 2016

Times change, people change

Since playing on the PC, I have been experimenting with different genres that I simply couldn't on consoles as the games were too expensive. Even during PS2 heydays of piracy, I rarely explore outside my favorite genre and publishers because there were more than enough for me to play. Well, times changed and people changed - so true, these words uttered to me not too long ago.

That's why it was so refreshing to play the Tomb Raider reboot after all these different genres. The cinematic action adventure games are always fun to play because it doesn't have the grand scale of the RPG genre. You play one action set-piece then watch a cool cutscene before proceeding to the next. No boring conversation with NPC that last up to 40 minutes of just two people talking. Or spending 30 minutes looting every inch of each item in the room.
A lot of time is spent squeezing Lara through tight gaps. This gives you a nice view of her, well you know.


This Tomb Raider reboot borrows elements from other games in the genre but still manages to stand as something different. I love how the platforming is not so straightforward anymore as each area is big enough that the path forward isn't obvious. The gun fights feels borrowed from the Uncharted games but without the bad melee sequences included.

There are new ideas that are never fully developed as the game progresses. Early on you are taught how to hunt wild animals to feed Lara but once the fire fight started, there is no more emphasis on this part anymore. Suddenly Lara doesn't need to feed anymore in order to heal, she just needs to stay out of the bullets way.
Other times are spent rappelling Lara around like Spider-Man on impossible lengths that should have broke her arms off










Another thing is each area introduces a different relic to hunt. First you could be sniping old charms hanging from the tree then in another area, you are burning scrolls off the wall. How is one supposed to keep track especially it never made clear when you reached a new area.

These nitpicks aside, this is still one of the best games I played this year. I finished Dead Rising 3 before this and I have yet to blog about that one. It's hard to write about a game that didn't leave a lasting impression on me. It's certainly not outside the genre that I'm accustomed to so it was a surprise that I didn't like it. Perhaps my expectations and standards are higher after experimenting with new genres.

The Tomb Raider reboot reminded me that there are no substitute for my favorite genres after all. I guess you could say, the more things changed the more they remained the same. This is what I believed, maybe more so than how people changed over time.