Sunday, June 26, 2011

Good to be Back?

Having a really slow internet speed certainly does not bode well with Sony PSN's welcome back program this month. I'm not sure if you have to install all your free games before the program period is up so I would rather not take that chance. Further complicating the matter is that some games simply haul your download progress whether you are playing multiplayer or not. I have since gone back to playing NBA 07 instead of NBA 2K11 and realised I only have a week left to finish downloading Little Big Planet and Hustle Kings.

Don't even get me started on Infamous because i can't imagine how long will it take at this rate.

Wednesday, June 1, 2011

King of Anything

Being a long time NBA fan, I remember playing the early NBA Lives on my PC and having a blast with NBA Jam on the home console. I began to play a lot less NBA with each generation as it simply became too time-consuming once I get addicted to the season mode. NBA 07 was a nice change when I discovered the NBA replay mode allows you to relive players' biggest moment of the season trying to emulate their accomplishments in those game. Having a sentimental attachment to veteran players I grew up watching, NBA 2K11 was the perfect game for me to jump into the series once MJ was revealed as the cover athlete.


I decided to go back to experiencing the whole thing by going through season mode to earn a spot in the playoffs and ultimately contend for the championship. The game has evolved so much that I have difficulty even beating the low-ranked teams, there are so much involved for the simple goal of just putting the ball in the basket. You have to learn the offense schemes in the playbook, how to read and react to the opponent's defense and also get back on defense if not the other team will burn you. If you are a very competitive person, you might not get much enjoyment out of the game in the early going. Some of the trophies like beating the other team by a margin of50 points seems impossible when I can just barely squeeze out a victory most of the time.


Maybe I should have just gone with NBA Jam?

Wednesday, May 11, 2011

Fangs for the Memories

I have been spending a lot of time and money on Castlevania of late, picking up the Limited Edition Lords of Shadow and then the Santa Lilio artbook shortly after. The sheer volume of Ayami Kojima artwork in the compilation is simply overwhelming I'm not sure if all her Castlevania works are there as I have yet to finished going through.

Could this sudden surge of interest in Castlevania stems from the 25th anniversary of the series looming this year? It felt like only a while back when the 20th anniversary package was given with pre-orders of Castlevania: Portrait of Ruin but I guess the years have a way of creeping up on you. I remember gleefully going through the package as every game in the series is nicely chronicled in an art collection booklet and a series timeline foldout pinup. Aside from Mercury Steam's DLC expansion episodes to Lords of Shadow, very little is known of what Konami has in store for fans this year. Hopefully this 25th anniversary of the series will not go by unnoticed.

Tuesday, May 10, 2011

Anniversary Reflections

Capcom has been guilty of their fair share of cheap port and quick remakes but Deadly Silence should not be counted as one of them. Released to commemorate the tenth anniversary of Resident Evil, Deadly Silence looks and plays like the original except now you are playing the whole thing in the palm of your hands.

The pre-rendered background could be copied over directly from the original but the 3D character and object polygons could not so Capcom had to re-draw everything from scratch. A rebirth mode was added where many of the newer RE moves were implement to the original included the all-important quick turn, knife attack and quick reload. All of these moves could now be performed without going to the item menu just like in Resident Evil 4 and 5. Some of the pre-rendered background were redrawn to accommodate the new costume and puzzles in addition to a handful of new camera views of "background" for the knifing mode.

I wasn't impressed with Deadly Silence back during the tenth anniversary but now I'm beginning to see the effort the team put into the port. It made have been all fans got ob the tenth anniversary but right now it seems a lot better than what we are getting for the 15th anniversary this year.


Wednesday, April 27, 2011

Hurry Up and Wait

It's no secret that I used my ps3 a lot more often than my nintendo Wii, I liked the online functionality of the system and even when i'm not busy downloading a file off PSN in the background I would still logged in while gaming. Having my live community of gamer friends there online is like a reality check sometimes if i get too carried away into the wee hours I would be constantly remind to stop soon by presence of my friends signing off.

Another benefit of being signed onto PSN network while you are playing is the immediate access to any update patch that may be been made available to the game. This will improve the gameplay experience like the ability to have game data install for Bayonetta or even provide additional content such is the case for Yakuza 3 japanese edition.

During PSN network downtime this past week I rarely turn on the system without the online functionality there. I have grown used to having my new trophies synced the moment I quit the game and without that assurance, the drive to chase trophies just isn't there. I was almost done with my third run through Dead Rising 2 at a point where I would achieve a couple more trophies and I just stop momentarily while Sony sort out this mess. Apparently PSN will be back online within a week and during this time I have been keeping myself busy with the Wii. I feel sorry for my Wii now that its impending successor has been made official as I never got the most out of it. I kept waiting and waiting for the Wii to have a truly great year to call its own with a software lineup that will shed some of the public misconception of the system and it never really happened. Instead I waited and I found out that it's going to be replaced soon now.

Sunday, April 24, 2011

Dressed to Kill

Part of the appeal of the No More Heroes games is you get to play dress-up with the main hero, fashioning his clothing style to your delight. All this comes at a price from the local airport 51 store but when you see your new garments in all its glory during the cutscenes you will made the extra effort to afford these new clothings.

A glitch in the second game threatens to ruin the experience as some of your purchases tend to disappear from the wardrobe forcing you to buy them again. It isn't detrimental to the game however and appears to be unavoidable considering how much of the game consists of dressing up Travis touchdown. If you don't focus on what GHM didn't improve in the second game you will surely be impressed with what they did, the environments don't look as sparse as in the first and the wardrobe has a nice set of options. Travis is certainly dressed to kill in NMH2 it's just a shame there wasn't a worthy opponent to kill anymore.

Wednesday, April 20, 2011

The Foreigner

I have a very unique history with the Castlevania series considering I was more familiar with the handheld games than its console brethens. My first Castlevania game was Belmont's Revenge on the original Gameboy a game far too easy back then to seriously considered a classic.
Then on, I have pretty much possessed or played every Castlevania handheld game before and after Belmont's Revenge save perhaps the legendary Castlevania Legends. I even have the Tiger handheld game system of Simon's Quest to indicate how far my roots with Castlevania portable goes.

The Castlevania fan in me had little interest in any new Castlevania without team IGA participation like the recent reboot, Lord of Shadows. That was until I decided to try the demo on PSN network and discovered how polished the game was. Castlevania most prominent features like the art design and music remained as striking as ever despite the absence of series mainstays Michiru Yamane and Ayami Kojima. Ultimately when the Red Dead Redemption GOTY edition announcement turns out to be a little premature, I decided to get Lord of Shadows instead. The Limited Edition was still readily available on local game forums and being priced at a standard game was just too good an offer for me to resist. I have learnt to be more open-minded about foreign developers working on big Japanese game franchise after taking the chance and being pleasantly surprised with Dead Rising 2. At the very least Lords of Shadow looks like a really good horror-themed action game, whether it can do justice to the franchise would be icing on the cake for a long time fan like myself.