There's something distinctly japanese about piloting a robot mech, or Vital Suit as they are referred to in Lost Planet. Then again there is also something strangely "western" about how this game is structured, from the auto-save system to the auto-inventory management which only allows you to carry two guns at a time.
In the end, you get a Capcom game that is more Japanese (in terms of storytelling) than their previous efforts and yet, more Western (in gameplay) than anything they've done before. It's a strange fusion of East meets West, not the most successful attempt by Capcom but a real effort to address some of the shortcomings of traditional japanese game style, though unnecessary in my eyes.
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