Tuesday, February 16, 2016

All You Can Carry

Resident Evil mini-games are usually a hit or miss.

For every the 4th Survivor, there is uhm, what is that Code Veronica mini-game called again?
RE Zero has its own mini-game called the Leech Hunter. I never gave this mini-game much of a fair shake until now.

It follows the first Mercenaries reward system. You want infinite ammo in the story mode? You got to finish Leech Hunter first and do it well. There are no countdown timer in this, your only challenge here is the inventory slot. You are tasked with collecting 50 leeches each for Billy and Rebecca within the training facility. You can't drop the leeches once you picked them up and each item slot can only carry up to 10 leeches. Obviously as you reached closer to 50 leeches, the game gets progreesively harder because your inventory gets tighter.
It's pretty challenging, never has inventory management in a RE game became so critical. Some players came up with the loophole of wiping all the enemies in the facility before picking up any leeches since there is no timer. Sure that could work but the danger is if you die in the middle of combat then all the hard work is wasted. Your leech count at time of death would be very little if you used this strategy. 
This mini-game is carefully thought out, you can only pick up the right color leech for each character. This prevents using Billy as the attacker and leaving Rebecca as the supply mule. You need to use both character as according to how the leeches are scattered and there are 3 random arrangements for the leech and weapons each time you play.
This is one of the better mini-games in the RE series. The RE0 game itself isn't all that great but bear in mind that REHD or any other RE game during this era never had any mini-games.

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