Thursday, January 17, 2008

Faulty Experience

It's hard to imagine Eternal Darkness before the birth of survival horror. Though not created in the mold as Resident Evil or Fatal Frame, it's clear that Eternal Darkness was made with the vision of addressing many of the genre's trappings and pitfalls. Sick of controlling characters which moves like tank? The heroes and heroines of Eternal Darkness moves and attacks fluidly thanks to a clever use of the control stick and shoulder button to either run or walk.Tired of fixed camera angle and getting blind hits as a result of that? Eternal Darkness has none of those as the game uses a smart camera that tracks and pans around locations to give the game a cinematic feel ala the God of War series. The bad voice acting that the genre is infamous for is also not present here as the game has a dark and serious tone unlike the B-movie horror atmosphere of Resident Evil. Playing this game made me realise just how these flaws that critics often take aim against the survival horror genre have made the genre unique in a way and by taking it away like what the creators did with Eternal Darkness the game loses some of its charm. It's not to say that the game is bad, far from it, it's almost feels like a love letter to anyone who ever love (or hated for that matter) survival horror games.
5 hours into the game and i'm huge impressed with it.. almost enough to make me forget it's a rotten rental copy.

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