More on my "should i or should i not get Okami for the Wii?", and no i don't care what Matt at IGN says this time (nor did i ever did actually, creep). So far the port has scored an impressive score at metacritic, earning a place among the top ten highest-rated Wii games, though it's no much of a feat actually considering the kinda of games that are being released on the platform anyway.
Several days after the port was released, news began circulating around the internet that the box art for Okami Wii spots a IGN watermark indicating the source of the material, the very idea being kinda dubious considering that Capcom themselves owned the game and all related assets and artwork for it.The idea that Capcom couldn't be bothered to tap into their own resources to pull out an artwork for the boxart but instead pinch it from IGN doesn't sound too comforting.
The final straw came when gamers who already managed to finish the game noted that the Wii port does not contain the original credits due to legal restrictions that prevent Capcom from using the Clover logo on any product not affliated with them. Somehow Capcom is unable removed the Clover logo from the pre-rendered sequences featuring the credits and thus, decided to leave it out altogether. Looks like my worst fears came true after all, hideki name won't be appearing at the end credits of the game. Clover studios, when will you guys get the due credit you deserve?!? Shame on you Capcom, shame on you....
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