Dino Crisis 2 is another victim of being a late entry to a system which has already been superseded by its big brother. I vividly remember Dino Crisis 2 because it happened to be one of the very few Capcom games during the 32-bit era which i didn't have to play the PC port first. Capcom were at the top of their game in making 32-bit action-adventure games and each were so successful that they were almost surely ported to the PC platform later. DC2 took a lot of the best ideas from past Capcom successes and gels it all into one finely-crafted action game. It's easy to call DC2 the jack-of-all-trade and master-of-none but that's the beauty of it, it does everything so well that it doesn't need to surpass any of the standards set by it's older brothers, be it the past RE games or the first Dino Crisis. Perhaps that's why it's easily forgotten now but i bet no one forgot the ending of the game.
Series pioneer Shu Takumi has since gone on to work on the Ace Attorney series on the GBA and DS so it's highly likely we will ever see the resolution to that ending. But Dino Crisis 2 remains a fond memory of a time when Capcom could do no wrong and were churning out games like a factory.
Series pioneer Shu Takumi has since gone on to work on the Ace Attorney series on the GBA and DS so it's highly likely we will ever see the resolution to that ending. But Dino Crisis 2 remains a fond memory of a time when Capcom could do no wrong and were churning out games like a factory.
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