Monday, June 22, 2009

Retro Story



Before jumping into Madworld, i decided to get myself familiarised with some of Yasumi Matsuno earlier works. Matsuno who serves as a story consultant in Madworld happens to be one of the most talented game designers working today, having done Square Enix's most critically-acclaimed games, Vagrant Story and FFXII. Both were the only SE games to ever achieve perfect score from Famitsu reviewer team which is no small feat indeed. Vagrant Story as you have may have read has been sitting in my collection gathering dust so the timing was just right to finally get started on it.

The game doesn't play like a standard RPG, leaving you by yourself to make your way out of the dungeon as you progress through the game. I suspected you won't ever leave the dungeon at all as one of the statistics the game records whenever you make a save is how many percentage of the dungeon you have explored. The game like any RPG looks a bit daunting to get into when i initially start but i soon discover it to be pretty easy to get into, with a slight emphasis on weapon design. The cinematics are a thing of beauty probably the best i have seen on the PSOne library which uses in-game engine for storytelling. The only problem i have is the game camera often doesn't give you the best angle and adjusting it is a little cumbersome but the game offers enough flexibility so it doesn't become an issue, even allowing you to adjust the view during the combat.

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