One of my early gripes with Umbrella Chronicles was that you never get to see your character or partner enough. Even though it's a lightgun shooter, i must admit i sometimes i enjoy watching my characters breaking out of the zombie hold just so i can catch a glimpse of them before them pull back behind the camera again. This time around on Darkside Chronicles while the camera stays behind the character at all times, it turns and faces your partner every now and again so it never feels like you are sitting on an amusement thrill ride but rather witnessing the events through the eyes of the character which is how it should be. The camera also shake and bobs around in a frantic motion to convey a sense of panic in the character movement and really make the game all that more difficult. Your partner also actively engage in the gun fights with the undead unlike in the past when they are too bust engaging in the conversation to even lend you a hand. Sometimes you have to get your partner out of a fit but it never happens too often for it to be a pain and often times, your partner is usually more capable than you are.
The other little things including seeing your character guns while re-loading and even the amount of shells your character sticks into the chamber depends on the number of rounds actually used, making re-loading time much more crucial in the heat of the battle. While this makes the game more of a first-person shooter than a lightgun shooter, it's a decision that i applaud because of my strong attachment to the characters. There is even an option to turn on the laser sights for all the weapons making it feel like a first-person shooter of Resident Evil 4. While all these little things may have blurred the lines between first-person and lightgun shooter in Darkside Chronicles, it's making me enjoy the game just a bit more than the first one.
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