A quick search online and mad rush trip downtown was all it took before i finally added the book to my collection late last night. It cost quite a bit more than the first book but hopefully judging from the sheer amount of content in both game, this will be a much more worthwhile book too. The number of pages certainly doesn't feel like so but it's hard to resist with such a nice cover and it's Resident Evil after all.
Sunday, July 4, 2010
Inside the Darkside
A quick search online and mad rush trip downtown was all it took before i finally added the book to my collection late last night. It cost quite a bit more than the first book but hopefully judging from the sheer amount of content in both game, this will be a much more worthwhile book too. The number of pages certainly doesn't feel like so but it's hard to resist with such a nice cover and it's Resident Evil after all.
Tuesday, April 20, 2010
Intercooler Impressions
The Intercooler TS is an entirely different matter, fitted onto my Playstation3 it will form part of my console and function as much as the system. It has to be up to speed and frankly if it cost a bit more it would be worth the money too. Thankfully the price of Intercooler is on par with the other third-party brand I saw in Singapore, in fact its worth every dollar considering how much it will be used and how well it works. The common complaint i often hear of the product when reading up on it was the loud noise emitted by the fans when operating. That much is true but the noise doesn't bother me much as i'm used to the noise of the built-in cooling fan of the ps3 by now. The intercooler fits on to the back of the playstation3 where the vents are, a big difference considering all USB-powered fans fit onto the front vents of the playstation3. At first i didn't understand how the Intercooler could work placed onto the back vent with all the exhaust vent blowing out from there but i think that's where its temperature sensor could come into play. The sensor senses the temperature of the playstation3 from the exhaust air emitted and regulate the Intercooler fan speed accordingly. The four fans of the Intercooler works together with the in-built fan to improve the air circulation inside the system by blowing into the system and exhausting the hot air out of the system. This is achieved with one pair of fan blowing in one direction and another pair blowing in the other, at least from what i can tell studying the fans at work since the fans only run when placed in right position and temperature. I rarely hear the built-in fan running anymore since installing the intercooler, not because the Intercooler is so damn loud but because it does such a good job that the in-built fan doesn't even kick in.
Sunday, January 31, 2010
Ready, Aim ..... Misfire.
Sunday, January 24, 2010
The Square Peg
Tuesday, January 19, 2010
The 50 hours club
So what are some of the games in your 50 hours club?
Monday, January 4, 2010
Seed of Destruction
But unlike the Russian Umbrella stronghold chapters in Umbrella Chronicles, the Javier chapters seems to play a greater importance in the RE saga as the box art clearly describes how the timeline of the game begins with Leon and Krauser in 2002 with flashbacks to the events of Resident Evil 2 and Code: Veronica. While the flashbacks ends up taking the bunk of the game's playing time that doesn't necessarily mean the Javier mission won't be of anything significant. Hopefully there are further development to the krauser character and the ultimate payoff would prove to be more satisfying than how Capcom decided to leave the Vergil character in DMC3.
Tuesday, December 15, 2009
Rule #32: Enjoy the Little Things
The other little things including seeing your character guns while re-loading and even the amount of shells your character sticks into the chamber depends on the number of rounds actually used, making re-loading time much more crucial in the heat of the battle. While this makes the game more of a first-person shooter than a lightgun shooter, it's a decision that i applaud because of my strong attachment to the characters. There is even an option to turn on the laser sights for all the weapons making it feel like a first-person shooter of Resident Evil 4. While all these little things may have blurred the lines between first-person and lightgun shooter in Darkside Chronicles, it's making me enjoy the game just a bit more than the first one.
Monday, December 14, 2009
Darkness Falls
Tuesday, November 17, 2009
Friday the 13th Weekend
On Saturday, we played a bit of RE4 Wii edition just to check out the Wii controls and since I had a save file with everything unlocked, we could practically try everything the game had to offer. I was pretty clumsy getting a feel of the Wii controls again on mercenaries mode so needless to say, I didn't survive very far on that one. I did try the story campaign with the Chicago typewriter and the game was a lot of fun, having an automatic weapon with unlimited ammunition. I often forget how you never really get a powerful automatic weapon on RE4 to play with so much so that I'm considering to speedrun through the whole game using the typewriter.

The highlight of the evening of trying to view the Jill sandwich scene in REmake with her unlocked RE3 costume which I assume should be pretty obvious why if you are a RE fan. Since I haven't really speed-run through REmake before, it was pretty hard figuring what I essentially had to do in order to get to the closet room and later to trigger the scene. Disappointment was in the air when I realised that by meeting Barry in the hallway, he subsequently wouldn't come to your rescue later at the shotgun room. Definitely something to come back to later which shouldn't be too difficult now that I remember how.
Got some nice presents too at the end of the day so I have to think of something for Christmas now.
Tuesday, November 10, 2009
Winter Comes Early
I was playing a bit of Madworld but i really couldn't get into the groove of playing so it's probably a good idea to put it aside in anticipation for this. I have seen a recent trailer of Darkside Chronicles and the game is shaping up to be a lot better than i expected, in fact it looks a lot better than what i remember its predecessor to be! Of course it's been quite a while since i last boot up Umbrella Chronicles so i will probably have to dust it off this week to see before i can make a fair comparisons when my copy of Darkside Chronicles arrives.
Monday, July 13, 2009
Wii Edition Impressions
Now onto the game itself the controls are as great as what reviewers have raved about, it's hard to believe the Wii controls lend itself so well to the game without dumbing it down. I like the little buzz from the Wii mote speaker when Hunnigan radios Leon and kinda wish Capcom would have included her dialogue onto the speaker ala No More Heroes but seeing it's a two way conversation between Leon, it would be a little difficult to realised. I do foresee the inventory menu being a bit cumbersome with the Wii controls, Capcom should have just went all the way and implement a drag and drop function for that whole part. Of course the big question remains whether the previously-ps2 exclusive Separate Ways campaign was completely redone in the original Gamecube game engine but unfortunately you still have to finish the main campaign in order to unlock it. Perhaps i can steal a save file from somewhere just to see for myself first.
Wednesday, May 20, 2009
Second Opinion on NMH
I do agree that the game controls aren't very precise, some say you can play the game with your back to the screen, just wave the motes aimlessly and still can get by. I do believe that is possible, even more now that i'm playing on hard mode and still barely struggling despite the long lay-off. There are a lot of room for improvement so hopefully we get to see how far the sequel is coming along in the upcoming E3.
Sunday, March 22, 2009
Take A Walk On the Darkside

Just like Final Fantasy VII, Capcom seems to be milking Resident Evil 2 in the same way by making various different offshoots with varying result, ignoring the very pleas of the fans for a remake. I enjoyed Resident Evil Degeneration a lot, so much in fact i decided to order the limited edition blu-ray box during this spring sale at Play-asia. A bit unexpected considering how much i already spent on the collector edition earlier this month but when i realised i initially wanted to get it had it not come out within a few months of RE5, i thought this is as good as a time as any seeing it's discounted by more than half its original price.
Monday, January 12, 2009
When Leon Met Claire
Since my copy of Resident Evil: Degeneration has yet to arrive, i decided to go back and play when Leon first met Claire in Resident Evil 2. To be honest, i could never agree with all the praises and accolades bestowed onto RE2 when it first came out. Sure the story was great but the game felt too short on one go and too tiresome to finish four times to experience everything (LeonA/ClaireB and ClaireA/LeonB). I never really like the guns designed for RE2 and the modifications you could do made me loathe them even more as they were virtually too powerful to fire when upgraded.
I did however like the introduction of the lickers in RE2 and thought they were the best thing in the first Resident Evil movie. After facing them again in RE2, I quickly remember how vicious they can be because they certainly weren't anything as vicious in Umbrella Chronicles. In fact there was one sequence in the You Died screen on the RE2 demo included with Resident Evil: Director's Cut which i believed was left out of the final retail game where the licker would repeatedly beat leon head to the ground with its claws. Disturbing stuff indeed.
I wonder happened to the lickers in Umbrella Chronicles where all they can do is just lash out its tongue at you or take a cheap swipe. I remember even Resident Evil: Survivor did a better job of portraying just how vicious the lickers could be. I'm hoping to see the lickers again in Resident Evil 5 or even Degeneration as they are sorely missed.
Thursday, July 10, 2008
Zero-ing on My Options
The decision on whether or not to get this Wii port would have been made a lot easier had i not already own three copies of the original Gamecube version. Also given that i hardly get any chance to play my Wii these days, having another game lying around isn't exactly a comforting thought. Not the mention the issue of the Wii game being region lock so i would probably have to fork out some more cash in order to actually play this game. Oh yeah, this is easier than i thought...
Friday, May 9, 2008
Laws of Nature
I went back to playing HUNK on the 4th survivor mini-game recently after having played the HUNK side mission on Umbrella Chronicles, which of course is based on the 4th survivor scenario. I must say that the HUNK side mission was pretty enjoyable and faithful to the original inspiration, especially when compared to the Resident Evil 3 missions.
The 4th survivor is one of my favourite Resident Evil mini-game and i was pretty chuffed when i first managed to make it to the end, having memorized most of the enemy placement and routes. It's actually not as hard as one might think but of course, having a good grips of the tank-like controls and knowing which enemies to fight and which to run from helps a great deal.
4th survivor will also one of those Resident Evil mini-games that enforces the laws of nature within the Resident Evil universe so strongly that you can't help but to learn and abide by it as well.
What is this laws of nature within Resident Evil universe you say?
Simple, no two different type of monsters should ever co-exist in the one same room or area. It's a simple rule that was probably born out of the complications of programming but one that makes absolute sense when you sit down and think about it.
If say, the crows were in the same hallway as a zombie, wouldn't they be tempted to pick the flesh off their bodies since zombies do possess a body of decaying flesh? It makes complete sense to me so when the development team behind the Deadly Silence port decided to tweak with the formula and create a more challenging Rebirth mode, i was absolutely dismayed. While i adored the original Resident Evil and kinda liked the Deadly Silence port, i absolutely loathe the Rebirth mode included.
There, all my worst nightmares came to life, as Hunters, zombies and crows were all running rampant in the mansion, most of the time in the same area. You could say that this was due to the limitations of the hardware during that time so that's why you never get two different type of monsters attacking you in the one same area but think back to when you last played Resident Evil 4.
Did that game have two different monsters in the one same area?
Tuesday, May 6, 2008
Killer Instinct
Friday, April 25, 2008
Bullet In The Head
Friday, April 18, 2008
Gun-shy
Gun Survivor 2: Code Veronica is to Resident Evil what Rondo of Blood is to Castlevania, it's the holy grail of the series. Feverishly cherished by the fans, these games actually attracted more attention from their exclusivity status rather than how good these games are, having being denied of a release in the Western market. Though unlike Rondo of Blood, Gun Survivor 2 just happens to be pretty rare but not really any good.
Perhaps it's easier to go back to the beginning to explain how Gun Survivor2 ended up not being released in the US. Back when Capcom decided it would be a good idea to create a lightgun spin-off to their Resident Evil franchise, they decided to develop the game exclusively for the home console platform rather than putting it out on the arcades. The first gun survivor was released on the Playstation platform but due to the severe gun violence in America, the US version had it's lightgun support questionably dropped and even the title was shortened to the rather harmless, Resident Evil Survivor. With its clunky controls and rather unpleasant graphics, Resident Evil Survivor suffered poor reviews and sales though it still managed to attract some interest among fans of the series.
When it came to Gun Survivor2, Capcom have enough sense to partner with lightgun veterans Namco and jointly developed the game on the arcade platform. Borrowing elements and plotline from the recent Resident Evil: Code Veronica, Gun Survivor2 had next-generation graphics and a story that would interest any Resident Evil fans. However due to the poor sales in Japan and the restriction of lightgun use, the idea to release this game on home consoles in the US was completely dropped though it did wound up with a low-key PAL release. Unfortunately, Gun Survivor 2 also suffered from poor reviews but i happened to have a soft spot for this game as Code Veronica was one of the favourite games in the series. Looking back, Gun Survivor serves as a nice compliment to Resident Evil: Code Veronica similarly to how Umbrella Chronicles summarises the early Resident Evil games. It's a nice game to relive the moments of your favourite game, just too expect to learn everything from playing these games...
Monday, April 7, 2008
At Your Service
So by default, since i never played Final Fantasy VII before and made little sense outta Advent Children, it would make even a great game like Crisis Core seems mediorce to me as i am unable to spot the references and tribute to FFVII. Oh how i envy you guys....