The Evil Within is a pretty brutal game. The manual even warns you that death will come often and when you least expect it. I probably had a dozen retries on the prologue alone before the title sequence rolled. I would say the prologue is the weakest part of the game. It gave a really bad impression of what the game isn't actually about.
Apart from the prologue, this isn't an unfair game and the death count can certainly be cut down. I think making the game any easier removes a lot of tension within the game. Mikami pacing and structure of the game is excellent, he creates space for tension and also the big payoff moments. It's never one element for too long , this isn't strictly a stealth game that seems to be trend after the emergence of The Last of Us.
Even the active cinematic moments that looked cool in other games but really all you are doing is just pushing a button or holding down the analog stick to run is different here. I won't spoil it but rest assured you need some skill and quick wits to survive these moments.
Even the active cinematic moments that looked cool in other games but really all you are doing is just pushing a button or holding down the analog stick to run is different here. I won't spoil it but rest assured you need some skill and quick wits to survive these moments.
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