Monday, July 25, 2016
Horror Drag
Friday, May 8, 2015
The Crossroads
Saturday, April 24, 2010
The Rule of Four
Visually the game looks and plays a lot like the Ashley chapter in Resident Evil 4, completed with all the lighting effects that made the Gamecube version incomparable during its time. The control takes a bit of getting used to with a combination of classic and motion controls blended together but i liked to think it adds tension to the game much like the archaic controls of the early Resident Evil games. Many series veterans have lamented that this new installment on the Nintendo Wii has been dumbed down to cater a new audience but i didn't really get that feeling. There were plenty of cheap scares early on and the game generally feels creepy, it's definitely been a while since i had the hair on the back of my neck standing.
Tuesday, February 23, 2010
Bullet and Brain
In Lost in Nightmares there isn't enough time to create that sort of fear but the developers did squeeze in a segment where you and your partner are stripped of your weapon and have to make it out of the area by using your wits and cunning to outsmart the executioners. Sure it sounds cliche as hell and it certainly feels like the way but having a live partner makes the sequence a lot more enjoyable that it looks. It's the sort of puzzle that reviewers have always found fault with and it's probably no different here but that has always bit part of the appeal of the series to me. It is either scary nor smart but sometimes a hint of nostalgia is all it takes to me smile.
Sunday, January 24, 2010
The Square Peg
Monday, January 4, 2010
Seed of Destruction
But unlike the Russian Umbrella stronghold chapters in Umbrella Chronicles, the Javier chapters seems to play a greater importance in the RE saga as the box art clearly describes how the timeline of the game begins with Leon and Krauser in 2002 with flashbacks to the events of Resident Evil 2 and Code: Veronica. While the flashbacks ends up taking the bunk of the game's playing time that doesn't necessarily mean the Javier mission won't be of anything significant. Hopefully there are further development to the krauser character and the ultimate payoff would prove to be more satisfying than how Capcom decided to leave the Vergil character in DMC3.
Tuesday, December 15, 2009
Rule #32: Enjoy the Little Things
The other little things including seeing your character guns while re-loading and even the amount of shells your character sticks into the chamber depends on the number of rounds actually used, making re-loading time much more crucial in the heat of the battle. While this makes the game more of a first-person shooter than a lightgun shooter, it's a decision that i applaud because of my strong attachment to the characters. There is even an option to turn on the laser sights for all the weapons making it feel like a first-person shooter of Resident Evil 4. While all these little things may have blurred the lines between first-person and lightgun shooter in Darkside Chronicles, it's making me enjoy the game just a bit more than the first one.
Monday, December 14, 2009
Darkness Falls
Tuesday, November 17, 2009
Friday the 13th Weekend
On Saturday, we played a bit of RE4 Wii edition just to check out the Wii controls and since I had a save file with everything unlocked, we could practically try everything the game had to offer. I was pretty clumsy getting a feel of the Wii controls again on mercenaries mode so needless to say, I didn't survive very far on that one. I did try the story campaign with the Chicago typewriter and the game was a lot of fun, having an automatic weapon with unlimited ammunition. I often forget how you never really get a powerful automatic weapon on RE4 to play with so much so that I'm considering to speedrun through the whole game using the typewriter.
The highlight of the evening of trying to view the Jill sandwich scene in REmake with her unlocked RE3 costume which I assume should be pretty obvious why if you are a RE fan. Since I haven't really speed-run through REmake before, it was pretty hard figuring what I essentially had to do in order to get to the closet room and later to trigger the scene. Disappointment was in the air when I realised that by meeting Barry in the hallway, he subsequently wouldn't come to your rescue later at the shotgun room. Definitely something to come back to later which shouldn't be too difficult now that I remember how.
Got some nice presents too at the end of the day so I have to think of something for Christmas now.
Monday, July 27, 2009
You Only Live Twice
Take the part where chapter 2 ends and chapter 3 begins, at the end of chapter 2 we see ada watching in the shadow as luis sera dies and the sample falls into saddler's hands. Then she proceeds to radio wesker and tells him the location of the sample only to arrive at the start of chapter 3 when she meets krauser and ask him the same thing wesker just asked her only moments again. Ok so the scene where krauser is having a conversation with ada while playing with his knife was in the original game but you would think the developers could have done a better job of making the scenes all tied up. Of course this could go on forever like did krauser actually die in Separate Ways or the end of Assignment Ada? It's pretty clear that ada was the one who put him away for good but it's as how mikami intended in Assignment Ada or what kawata envisioned in Separate Ways?
Thursday, July 23, 2009
Separate Opinion
Now that i have finished No More Heroes i can really sink my teeth into RE4 Wii edition to see how much better it's compared with the Gamecube version. With the help of some save files on gamefaqs, i was able to unlock everything from the go and immediately jump into Assignment Ada and Separate Ways. True enough, Assignment Ada does feature knife attacks now so it's possible for RE fanatics to do their knife-runs. As much as i liked the Wii controls i also notice it makes the game almost too easy to play, aiming is second nature and you can switch back and forth between knife attack instantaneously. I didn't even get hit one bit by krauser during my first run on assignment ada which i usually struggled before.
Separate Ways is definitely re-built from the ground up using the Gamecube engine so everything looks on par with the rest of the game. I have heard that ada model is ripped definitely from the ps2 version without any enhancements so that could possibly be the only downside of this Wii edition. The cutscenes are also in FMV like the ps2 version but since Separate Ways doesn't feature any alternative costume, it's not such a major issue. It has taken me a long time to finally play the Wii edition but i'm glad the time is finally here since i told myself i won't bother with it until i'm on LCD display.
Monday, July 13, 2009
Wii Edition Impressions
Now onto the game itself the controls are as great as what reviewers have raved about, it's hard to believe the Wii controls lend itself so well to the game without dumbing it down. I like the little buzz from the Wii mote speaker when Hunnigan radios Leon and kinda wish Capcom would have included her dialogue onto the speaker ala No More Heroes but seeing it's a two way conversation between Leon, it would be a little difficult to realised. I do foresee the inventory menu being a bit cumbersome with the Wii controls, Capcom should have just went all the way and implement a drag and drop function for that whole part. Of course the big question remains whether the previously-ps2 exclusive Separate Ways campaign was completely redone in the original Gamecube game engine but unfortunately you still have to finish the main campaign in order to unlock it. Perhaps i can steal a save file from somewhere just to see for myself first.
Wednesday, June 24, 2009
Borderline Annoying
Early impressions were as expected, the game supports progressive scan of 480p but unfortunately lacks 16:9 widescreen support. The widescreen support probably won't bother me a week ago but now that i'm on widescreen display and don't intend to switch my Wii back to the 4:3 tv, it has become a bigger issue than before. I really can't stand black borders around the screen, the RE4 NGC version has tested my limits so buying a Wii edition of REmake just for the sake of collection now doesn't seems like such a good decision. Another thing worth noting was one gamer commented that the NGC version runs on "full widescreen" on the Wii without having to adjust anything while the Wii edition doesn't though bear in mind neither of these are actually true widescreen. If that is indeed the case then too bad for the latecomers and RE4 band wagoners out there, i will probably confirm with my NGC version soon and see if it's possible to continue to play that version until the price of Wii edition comes down.
Monday, June 15, 2009
Wii Deserve Better
Now that i have the proper HD TV setup that i have been longing for i can finally play the ps3 like it was meant to be played. In the process i also couldn't resist hooking up my Wii to it as well despite the Wii not being a pure HD console. Actually with some decent component cables, the Wii doesn't look too bad on a LCD screen from my early playtest of No More Heroes. The same unfortunately cannot be said of Gamecube game running on the Wii, Resident Evil 4 NGC looks absolutely terrible with letterbox borders and a very blurry image compared with NMH. I'm sure not all Gamecube games looked this bad as Metal Gear Solid: The Twin Snakes demo theatre looked pretty dazzling with progressive scan mode on. I'm tempted to switch over to my Wii edition of RE4 to see if it's any better now that i'm on LCD display but i'm already halfway through professional mode so i'll try to make it as quick and painless as possible. These are some of the games i have tested on the new display over the weekend, the best part of it all is seeing them again and how much better they looked on LCD display.
Saturday, May 2, 2009
The Professional (mode)
To my surprise, the professional mode really is as lazy as some have said, i have expecting super-human ganados which would required more shots to go down but instead they feel no different from the ganados in normal mode. They certainly inflicit much more damage to leon, a quick grab from a ganado will easily push you to the yellow caution zone if you have not upgraded leon's health meter. The number of ganados feel more or less the same as normal mode, i'll know for sure once i finished pro mode by going back to comparing my stats in normal mode.
Sunday, March 29, 2009
Plastic Terror

Earlier while admiring the virtual figures and bottlecaps in Resident Evil 4 & 5, i got the urge to open the remaining series 2 for Biohazard 4. You see these figure were based on the virtual bottlecaps which you can earned from the shooting range in Biohazard 4, which was carried over to Biohazard 5. This time, i lucked out on the Ashley and merchant figure instead ending up with a duplicate of vertigo, salazar's menacing bodyguard. I did however scored the chase figure which to my disappointment is the rather unremarkable male villager with the axe.
Wednesday, March 18, 2009
Old Wine in New Bottle
I did a fair bit of research before back-ordering my copy of Outbreak as i was aware of an Resident Evil Essentials box set out which contains Code: Veronica, RE4 and RE Outbreak in one box set and apparently there was also a Greatest Hits reisssue at some point. The version available for back-order was not the Greatest Hits reissue because it would usually say so at Play-asia so i decided to back-order that instead of the Essentials boxset. Being the picky collector that i am, i can't stand reissues and i already have the other two in my collection.
Anyways the copy arrived promptly as i expected and when i pull it out, i was pretty happy to see the musty old shrink-wrap on the box as it was a good indication that this may in fact be a first print black label copy as i hoped. Alas when i flipped over to see the back of the cover, i was disappointed to see an extra barcode sticker covering where the barcode would normally be. As i removed the shrink-warp, it indeed turn out to be a reissue of the game for the RE Essentials boxset! While it's not ethically right for any store to sell contents of boxset individually like this, i have seen this happen a lot in singapore and in this case, i don't think it's entirely Play fault judging from the musty old shrink-warp.
Also i discovered that the disc inside is indeed part of the first print as the SLUS code identical to the original SLUS code without the additional GH (for Greatest Hits) or P3 (for Essentials) prefixed to the end of the SLUS code. So that means this must be old stock which Capcom conveniently re-packaged for their RE Essentials boxset a while back though i suspect this is the only one out of the three to still have the original disc and manual inside as Code: Veronica and RE4 would have sold far better and thus, unlikely had any old stock which Capcom was eager to get rid of. While packing with the rest of my collection, i did noticed i don't have a single reissue copy in my RE collection, be it Greatest Hits or Player's Choice version and that this would probably be my first. In a way it really isn't so maybe that's why i'm at a crossroads at what to do with it, maybe the best i can do is post a review so other collectors might be aware before back-ordering it too at Play-asia.
Monday, January 19, 2009
Forever Delayed

Monday, August 18, 2008
Number Crunchers

I'm glad it's coming to the Wii and with the development team at Capcom Japan re-designing the game from the ground up using the RE4 engine, the end result should be promising. Of all the games coming to the PS3 and Wii, this is the one i'm most looking forward to and no, i'm not kidding.
Saturday, July 19, 2008
The Big Reveal
Now i know every Nintendo fans are sulking for the most part after their recent E3 show because they fail to unveil any titles for their core audience. I for one, am less bothered by this because as i said many times before, i don't play many Nintendo first-party games anymore and i'm very pleased that they are still on the top of the current console race thereby ensuring a healthy supply of third-party games to come.
One such title is Capcom's Dead Rising, heading to the Wii very soon as reported in the pages of Famitsu. Now this is certainly a nice surprise seeing that most would probably expect it to be ported to the Playstation3 instead but when you think about it, the decision is pretty obvious. The game has had little success in Japan, partly due to it originally being an Xbox exclusive and the fact that it's a sandbox-style game, not a very popular genre in the japanese market. Secondly, the original Xbox release was not optimised for play for standard definition TV, drawing heavy criticism from gamers shortly after release.
To address all these issue, Capcom would have to seriously overhaul the entire look and gameplay of the game and knowing how lazy the folks at capcom are, they would surely go for broke and thus, the decision to make a Wii port instead of an obvious PLaystation3 port was conceived. Honestly i was pretty happy with the decision, after all i already got Lost Planet for my Playstaion 3 and the general impression was that it was a pretty unimpressive port. It remains to see how this port will fare but knowing some effort is being put to completely overhaul the mechanics of the gameplay and look, it should at least be on par with the Playstation 2 port of Resident Evil 4.
Oh and before i keep you waiting any longer on what i finally order from play asia today, here it is.


