Tuesday, February 16, 2016
All You Can Carry
Monday, February 23, 2015
Forgotten Wolf
First of all, I owned a Gamecube copy of the game and while my Wii is completely compatible with Gamecube, it's much more convenient playing the Wii version. That saves me the trouble of hooking up a Gamecube controller and memory card but more importantly, it tracks my playing time on. So long story short, I was finally able to play the Wii version once I started running roms on the hard drive.
What really separates this game from the the Wind Waker were the dungeons, the staple of all Zelda games. The dungeons in the Twilight Princess were simply epic and really make you use each and every tool that you acquired throughout the game. There were a lot of the dungeons featured in this game and each of the dungeon were designed differently so it never felt like more of the same thing.
Saturday, April 24, 2010
The Rule of Four
Visually the game looks and plays a lot like the Ashley chapter in Resident Evil 4, completed with all the lighting effects that made the Gamecube version incomparable during its time. The control takes a bit of getting used to with a combination of classic and motion controls blended together but i liked to think it adds tension to the game much like the archaic controls of the early Resident Evil games. Many series veterans have lamented that this new installment on the Nintendo Wii has been dumbed down to cater a new audience but i didn't really get that feeling. There were plenty of cheap scares early on and the game generally feels creepy, it's definitely been a while since i had the hair on the back of my neck standing.
Monday, April 5, 2010
Easter Hunting
The Metroid Trilogy is undoubtedly the highlight i wasn't interested in this collector's edition a while back having failed to be impressed with metroid prime hunters but after my friend started gushing about how great the series is (bar hunter) and even showing me his copy of the CE, i just knew i had to have it. I found the only copy in HMV City Link but still wasn't prepared to shell out full bucks, having just got Dead Rising and Uncharted during Gamescore Wii promotion earlier that day. As it turns out, i managed to snagged the Metroid Trilogy at stock clearance price the next day where i would least expect to find it but i supposed it all makes sense as most wouldn't go there to buy games. Notice the Uncharted happens to be the original black label packaging? Another nice find at Gamescore as these 're-packaged' Greatest Hits are a collector's dream come true, original black labels at Greatest Hits price though i was actually planning to get Uncharted 2 but prices for those were still too expensive. Despite all this new stuff, i still have more coming my way later this month which you should keep your eyes peeled for.
Monday, July 27, 2009
You Only Live Twice
Take the part where chapter 2 ends and chapter 3 begins, at the end of chapter 2 we see ada watching in the shadow as luis sera dies and the sample falls into saddler's hands. Then she proceeds to radio wesker and tells him the location of the sample only to arrive at the start of chapter 3 when she meets krauser and ask him the same thing wesker just asked her only moments again. Ok so the scene where krauser is having a conversation with ada while playing with his knife was in the original game but you would think the developers could have done a better job of making the scenes all tied up. Of course this could go on forever like did krauser actually die in Separate Ways or the end of Assignment Ada? It's pretty clear that ada was the one who put him away for good but it's as how mikami intended in Assignment Ada or what kawata envisioned in Separate Ways?
Thursday, July 23, 2009
Separate Opinion
Now that i have finished No More Heroes i can really sink my teeth into RE4 Wii edition to see how much better it's compared with the Gamecube version. With the help of some save files on gamefaqs, i was able to unlock everything from the go and immediately jump into Assignment Ada and Separate Ways. True enough, Assignment Ada does feature knife attacks now so it's possible for RE fanatics to do their knife-runs. As much as i liked the Wii controls i also notice it makes the game almost too easy to play, aiming is second nature and you can switch back and forth between knife attack instantaneously. I didn't even get hit one bit by krauser during my first run on assignment ada which i usually struggled before.
Separate Ways is definitely re-built from the ground up using the Gamecube engine so everything looks on par with the rest of the game. I have heard that ada model is ripped definitely from the ps2 version without any enhancements so that could possibly be the only downside of this Wii edition. The cutscenes are also in FMV like the ps2 version but since Separate Ways doesn't feature any alternative costume, it's not such a major issue. It has taken me a long time to finally play the Wii edition but i'm glad the time is finally here since i told myself i won't bother with it until i'm on LCD display.
Monday, July 13, 2009
Wii Edition Impressions
Now onto the game itself the controls are as great as what reviewers have raved about, it's hard to believe the Wii controls lend itself so well to the game without dumbing it down. I like the little buzz from the Wii mote speaker when Hunnigan radios Leon and kinda wish Capcom would have included her dialogue onto the speaker ala No More Heroes but seeing it's a two way conversation between Leon, it would be a little difficult to realised. I do foresee the inventory menu being a bit cumbersome with the Wii controls, Capcom should have just went all the way and implement a drag and drop function for that whole part. Of course the big question remains whether the previously-ps2 exclusive Separate Ways campaign was completely redone in the original Gamecube game engine but unfortunately you still have to finish the main campaign in order to unlock it. Perhaps i can steal a save file from somewhere just to see for myself first.
Monday, June 29, 2009
Days of Being Wide
Remember back when everyone was on 4:3 display and you always get letterbox borders when viewing widescreen movies on dvd? Well this is similar except now your display is widescreen while the source of the presentation is still well, 4:3 wide. Thus if you have your Wii set to 16:9 display then RE archives will have black borders on both sides to preserve the 4:3 aspect ratio. In a way the game is now widescreen-friendly but without sacrificing the original aspect ratio of the game. Alternatively if you want the image to be stretched across your widescreen display you have to "trick" your Wii by changing to 4:3 display in the settings and then manually adjusting from your TV remote to stretch to 16:9 display. The NGC version i believed doesn't have this feature and because of this will always appear to be "fullscreen" regardless of your type of display. The solution therefore is really quite simple if you have 4:3 display you should stick to the NGC version while if you have a 16:9 display then you should really get this new version. Assuming you are the type of person who actually cares about preserving the original aspect ratio. Of course the real solution is Capcom should really have made this the definitive version by going widescreen though i heard it's a bit impossible considering the backgrounds are all pre-rendered.
Friday, June 26, 2009
Metal Geared

I didn't have a good experience with my first Metroid game being Metroid Prime Hunters on the DS so naturally when the Big N announced that they are re-packaging all three Metroid games onto one Wii disc, i was still sitting on the fence whether or not i should purchase it. Then i saw the promotion pictures of how the box art would look and i was sold, the game housed in a metal tin box with a cardboard jacket looks pretty tempting indeed. To top it off, Nintendo is sure to step up and deliver updated controls and visual to the first two NGC games, unlike the recent Resident Evil Archives. The only shame here is Retro Studios are no longer developing the series and the price is still a little too steep for three old games bundled into one. My only concern at the moment is this going to be the standard version for all copies of the game or it is limited like numerous collector's edition?
Wednesday, June 24, 2009
Borderline Annoying
Early impressions were as expected, the game supports progressive scan of 480p but unfortunately lacks 16:9 widescreen support. The widescreen support probably won't bother me a week ago but now that i'm on widescreen display and don't intend to switch my Wii back to the 4:3 tv, it has become a bigger issue than before. I really can't stand black borders around the screen, the RE4 NGC version has tested my limits so buying a Wii edition of REmake just for the sake of collection now doesn't seems like such a good decision. Another thing worth noting was one gamer commented that the NGC version runs on "full widescreen" on the Wii without having to adjust anything while the Wii edition doesn't though bear in mind neither of these are actually true widescreen. If that is indeed the case then too bad for the latecomers and RE4 band wagoners out there, i will probably confirm with my NGC version soon and see if it's possible to continue to play that version until the price of Wii edition comes down.
Monday, June 15, 2009
Wii Deserve Better
Now that i have the proper HD TV setup that i have been longing for i can finally play the ps3 like it was meant to be played. In the process i also couldn't resist hooking up my Wii to it as well despite the Wii not being a pure HD console. Actually with some decent component cables, the Wii doesn't look too bad on a LCD screen from my early playtest of No More Heroes. The same unfortunately cannot be said of Gamecube game running on the Wii, Resident Evil 4 NGC looks absolutely terrible with letterbox borders and a very blurry image compared with NMH. I'm sure not all Gamecube games looked this bad as Metal Gear Solid: The Twin Snakes demo theatre looked pretty dazzling with progressive scan mode on. I'm tempted to switch over to my Wii edition of RE4 to see if it's any better now that i'm on LCD display but i'm already halfway through professional mode so i'll try to make it as quick and painless as possible. These are some of the games i have tested on the new display over the weekend, the best part of it all is seeing them again and how much better they looked on LCD display.
Wednesday, May 13, 2009
State of Panic
So imagine my surprise when i was about to replace my AA batteries last night after a long period of use and reached out to my supply of spare AA batteries only to discover that two have leaked! I have built up a healthy supply of AA batteries over time but it seems i'm not using them up fast enough for them to outlive their usefulness. This sends me to a state of panic because now i have to use the remaining ones as fast as possible so they don't leak like the last two. It doesn't help that i hardly any Wii games i'm eager to play right now, be it new or the ones i have completed. Guess it may be time to look for some new Wii games after all, there is only so much Oneechan one can take.
Monday, May 11, 2009
7" Wonder
The price is pretty tempting, about half the price of a korean Wii set but i don't know how long these babies will still be on the shelf. Probably not long enough till the day when i decide that Wii and Gamecube games don't look that great anymore and would prefer to play it on a smaller screen.

Sunday, April 26, 2009
That Was Then This Is Now

Things became a little complicated when speculations came about that Capcom plans to release both REmake and RE0 together as a double pack for USD30 as i had no intentions to buying another copy of RE0, having already own two copies of that game. It did sound a little too good to be true to have both game retailing for only USD30 although Capcom did eventually published a double pack for that same price during the tail-end of the Gamcube era, that was then and this is now. These were and still are high quality Resident Evil games, able to stand with some of the best the Nintendo Wii has to offer, it would be foolish to think that Capcom would consider selling them together for that price.
Sunday, February 15, 2009
Another Code
In this brief impression of the 80GB ps3 backward-compatibility with RE Code: Veronica, i'm sad to say that the game doesn't run as smooth as i hoped it would. Core game aside, i briefly try out the unlocked battle mode with umbrella bikini-ed Claire and to my dismay, the frame rate dips where there are more than five zombies on the scene at once. I couldn't tell from the game running but being a gun fanatic, i could tell from the sounds of the automatic gunfire that the game is not running as smoothly as it should. It's not to the point of the game being unplayable but it does get to you if you love the sound of gun-fire as much as i do.
To Sony credit, this was originally a Sega Dreamcast game before being ported to the Playstation2 and Gamecube so perhaps porting the code to run on the ps2 was already difficult enough much less to run on the ps3 with limited backward compatibility. Yet somehow i have a feeling i won't encounter such problems running the Gamecube version on my Nintendo Wii.

Friday, October 17, 2008
Wii're Alright
All that is about to change come next year as there are actually more third party Wii titles that i'm interested in compared with the Playstation3, or any other systems for that matter. On top of the Nintendo Gamecube games which i have, the Wii has keep me entertained and thrilled pretty well during this year and yet that's still so much i have yet to experienced on the system, i haven't even got started on the Virtual Console store yet! What impressed me most is how reliable the system is, the backward compartibility is just perfect and every game that i played, Wii or Gamecube runs smoothly without any hiccups or slowdowns even the supposedly glitchy Okami Wii. So as long as suda51 and capcom keeps supporting the Nintendo Wii, i'll be a happy camper for a long time to come.
Monday, August 18, 2008
Number Crunchers

I'm glad it's coming to the Wii and with the development team at Capcom Japan re-designing the game from the ground up using the RE4 engine, the end result should be promising. Of all the games coming to the PS3 and Wii, this is the one i'm most looking forward to and no, i'm not kidding.
Wednesday, August 13, 2008
Paper paper
Now i'm not familiar with japanese art style but paper filter effect to someone with a casual eyes like myself just looks like hazy, grainy, blurry effect. I really wonder if the developers intentionally created such an art look for the original version or they just couldn't get the ps2 to generate such rich vibrant colors? After all, the gamespot reviewer remarked that the Gamecube version of Viewtiful Joe had richer more vibrant colors than the subsequent ps2 port. This is all just pure speculation from my side unless someone is able to provide me with some proof that the paper filter on the original ps2 version was intentional. Anyone?
Thursday, August 7, 2008
Wii love Suda

Thursday, July 10, 2008
Zero-ing on My Options
The decision on whether or not to get this Wii port would have been made a lot easier had i not already own three copies of the original Gamecube version. Also given that i hardly get any chance to play my Wii these days, having another game lying around isn't exactly a comforting thought. Not the mention the issue of the Wii game being region lock so i would probably have to fork out some more cash in order to actually play this game. Oh yeah, this is easier than i thought...
