Sunday, March 30, 2008

Code-breaker

Even with the two current handhelds, i have rarely played a handheld game devotely for some time now. Not even with the latest God of War PSP game, but Circle of the Moon recently had me playing religously all the way till the end, despite being a japanese import and i had to refer to an english script translation just to keep track of the storyline. It actually wasn't the storyline that kept me engrossed but the tight gameplay and finely-knitted level design that made things interesting enough to keep me hooked. I finished the game after having clocked 9 plus hours into it and the games' storyline and ending seems like a remiscent to one of the very first Castlevanina games i played, Belmont's Revenge on the Gameboy. Seeing that Konami decided to skip the Gameboy Color during that time by not releasing any Castlevania games on that platform, Circle of the Moon is a memorable return and an early sign of the great success that Konami would soon enjoy on the platform with its Castlevania series.


However if only the game didn't run into some slowdown issues whenever the action is too intense, it would have been worthy of the high praise and score that Gamespot bestowed upon it. Some fanboys call it "bad-coding", the fact that Circle of the Moon was one of the early games in the Gameboy Advance library certainly points towards that. Save for perhaps the last boss fight with the transformed Dracula, the game wasn't too overly difficult to the point where it was impossible. In fact, having just come off playing Rondo of Blood must have helped a lot, as i had a greater endurance to withstand and replay again and again some of the more difficult the boss battles. In the end, i manage to unlock the magician by inputting the password FIREBALL as the player's name which i have yet to try out.

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