Sunday, May 20, 2012
Hungry for Snake?
Wednesday, May 11, 2011
Fangs for the Memories
Could this sudden surge of interest in Castlevania stems from the 25th anniversary of the series looming this year? It felt like only a while back when the 20th anniversary package was given with pre-orders of Castlevania: Portrait of Ruin but I guess the years have a way of creeping up on you. I remember gleefully going through the package as every game in the series is nicely chronicled in an art collection booklet and a series timeline foldout pinup. Aside from Mercury Steam's DLC expansion episodes to Lords of Shadow, very little is known of what Konami has in store for fans this year. Hopefully this 25th anniversary of the series will not go by unnoticed.
Wednesday, April 20, 2011
The Foreigner
Then on, I have pretty much possessed or played every Castlevania handheld game before and after Belmont's Revenge save perhaps the legendary Castlevania Legends. I even have the Tiger handheld game system of Simon's Quest to indicate how far my roots with Castlevania portable goes.
The Castlevania fan in me had little interest in any new Castlevania without team IGA participation like the recent reboot, Lord of Shadows. That was until I decided to try the demo on PSN network and discovered how polished the game was. Castlevania most prominent features like the art design and music remained as striking as ever despite the absence of series mainstays Michiru Yamane and Ayami Kojima. Ultimately when the Red Dead Redemption GOTY edition announcement turns out to be a little premature, I decided to get Lord of Shadows instead. The Limited Edition was still readily available on local game forums and being priced at a standard game was just too good an offer for me to resist. I have learnt to be more open-minded about foreign developers working on big Japanese game franchise after taking the chance and being pleasantly surprised with Dead Rising 2. At the very least Lords of Shadow looks like a really good horror-themed action game, whether it can do justice to the franchise would be icing on the cake for a long time fan like myself.
Monday, August 9, 2010
Rainy Days & Mondays
Sing is not the first song that come to my mind when I think of the Carpenters in fact i don't even remember the song was featured in Sesame Street despite coming to know of the Carpenters from my dad's records as a kid. Now thanks to Hideo Kojima I can't think the recent Peace Walker without thinking of the Carpenters' song, Sing. It was the only source of comfort during the horrific torture sequence and also strangely became the boss' theme music in Peace Walker. Somehow it fits with the theme of Peace Walker and the game's message of peace. This is probably the second time I remember a pop culture song being featured in a Metal Gear and both instances happened to be part of the Big Boss saga. The last time was during the ending credits of Snake Eater and a popular britpop band's song was used. I can't exactly remember the band or the name of the song but I did remember thinking to myself that Kojima-san got great taste in music.
Tuesday, July 20, 2010
Integral Podcast
The integral podcast is a lot of fun, it's like having a live walkthrough guiding you through the course of the game. Of course that's not the real purpose of the podcast but having to pay attention to the guys talking, it's nice that you don't have concentrate on slipping by the guards too much. I'm about two acts into the game and intend to keep my kills and alert record clean while at the same time, listening to these guys reflect on the making of the game via the podcast.
Thursday, July 15, 2010
When Love and Hate Collide
I'm still undecided whether I like Silent Hill Homecoming or not, it's frustrating at times while being bearable for most of the time. One thing's for sure, it's not good enough of a game for me to upgrade my korean version to the region 1 version when I passed up Play-asia recent re-stock of the title.
The flashlight for the game is so bad that I sometimes have to switch it on and off using the shortcut button just to make sure it's turned on. Then again maybe the developer were trying to achieve a more realistic lighting and darkness effect like what the early Resident Evil 5 trailer promised. Maybe this is what a real cheap flashlight will look like I'm not sure. The high definition graphics is nice but by making most of the background object interactive via Havok physic, everything just end up looking crude and far bigger than they should. The meticulous art direction of Team Silent past games is never honoured, though I find Homecoming vision of the Otherworld a bit more to my disliking than the real world of Shepherd's Glen.
As for the region 1 version, I never really have that great of a Silent Hill collection to begin with anyway though I would like to add it's still better than some pathetic 'collection' put together just with copies of konami palace reprints. I guess I can live up with this korean version, I would rather put my money and effort into looking for the Silent Hill 4 The Room still missing from my collection right now.
Tuesday, June 22, 2010
Evil Now Has a Home
Fresh from the recent E3 announcement of a new Silent Hill, I have finally added Silent Hill: Homecoming to my collection. It was a long and initially hopeless process from the fruitless search in the US trip to Play-asia running out of stock, it didn't seem likely I would get to play the series entry to the HD generation. There was a rare sighting of the game here and there but mostly the timing and the price was just not right to commit to the purchase.
This time I happened to find the korean version of the game which I recall Play-asia was selling for as low as USD24.90 at one time but i passed it up waiting for a further price drop of the US version. Now that the US version is longer available locally, I had no choice but to settle for the Korean region 3 version and hope that the earlier reported problems with the inverted controls doesn't surface. I will admit this it's going to take some work to get this copy of the game to fit in with the rest of collection both from the aesthetic and space point of view.
Tuesday, March 23, 2010
He's a Woman, She's a Man
The game looks pretty good on the Sony PSP with bold but simple character models despite the bland environment in fact if you never played the original you probably couldn't tell it was a ps2 port. The death scenes which Eike must avoid looks laughable now but i will give the game the benefit of the doubt in order to see it through to the big picture at the end. Hopefully this time i will get an explanation as to why Eike is so prone to accidents but i'm willing to wager that the most memorable thing about this game is still the sexually-ambiguous time traveling sorcerer who aides Eike. Not even Koji Igarashi name listed as producer can top that as i feel like an Austin Powers moment coming up trying to figure out his/her gender.
is that a man or a woman?
Monday, May 18, 2009
32-bit Onimusha

Nowadays i'm pretty sure of my preference in games that i don't normally buy games based on reviews anymore. Sure i will read some reviews but usually it's after buying the game to see if i agree with the reviewer's argument or whether i missed anything in the course of playing it. i wasn't so wise back in the 32-bit era, infact i bought a konami game solely because the back of the box says "from the makers of metal gear solid and silent hill". During that time, you will be hard-pressed to shop for games and not come across a game from a famous developer or publisher that says from the makers of this or that. You don't see this very often anymore but i gotta admit i got a kick of this even if i already know who was developing the game.
Anyways this game was called Ronin Blade and was infact developed by Konami Computer Entertainment Sapporo not KCET so it actually had nothing to do with Metal Gear or Silent Hill. It also plays nothing like those games instead it feels like a game trying to ape capcom game rather than a konami game. Thankfully the game does not suck even ten years upon release but it's not always you suckered into buying something based on brand alone and actually end up with a quality product.
Wednesday, April 22, 2009
Face Off

Comparing with what CGI director Takayoshi Sato did in Silent Hill and 2, characters had much more subtle expression but with enough realism to make it look eerie and convincing. This was all achieved by Sato studying his own and other actors expression over the mirror and applying it to the characters as seen in the making of silent hill 2. Sadly Sato left after silent hill 2 and the series was never quite the same without key members like Sato and Toyama. RE5 had what i thought was a bit too much emphasis on cinematics, they are certainly fun to watch but i kind of expected more, considering how much time and effort were invested if you watch the making of re5.
Tuesday, April 21, 2009
Unwelcomed Appearance

It probably had more to do with the Konami announcement of the re-make of the original currently on its way to the Wii in the form of shattered memories by Climax studios. By removing the game, konami avoids saturating the market with the original since they also revealed that the original hard copy is no longer in production (duh!). It made some sense but not entirely since the game is also scheduled to be appearing on ps2 and psp system, and current ps3 do not support ps2 games anymore. I suppose the series needs all the help it can get and spreading it across three systems seems to be the way to go right now. Any factor that might deter the potential sale like the appearance of its original is certainly unwelcomed at this stage.
Monday, April 6, 2009
Shattered Dreams
It turns out my suspicions were true as konami announced that this game was also heading to the PSP and PS2 this fall though i remained puzzled how they plan to achieve this with the psp having only one analog stick to control both the character and flashlight? It made sense to launch this title on a platform completely new to the Silent Hill series such as the Wii but Sony fans and system has played host to particularly all of the past Silent Hill, is it really wise make this multi-platform? Regretfully the Wii will have to settle for sub par graphics as the PSP and PS2 are less powerful beast compared to the Wii and considerations will likely to be made to accommodate all three systems. The only consolation i got out of this announcement was konami confirming the first silent hill to be out-of-print (duh!) thereby somehow justifying their decision to bring this to the Sony system i believe. Looks like i'll holding on firmly to the original and probably play this remake on one of the two Sony system which means neither Nintendo nor Konami will likely be getting my money this time... nor will Sony i might add.
Sunday, April 5, 2009
Wet Dream Come True
What Climax is trying to do with the wiimote and storytelling is generally pretty ambitious, and has got me more excited about this than i ever was with Homecoming, the series debut on the current gen consoles. It seems everything you do and where you go will ultimately have an effect on who you meet and how the story will end. Now the first two Silent Hill games had a similar non-linear storyline where you could completely skip certain subplot should you miss going to certain area or put your character on-track to a different ending depending how long you spend with NPC and what file you pick up. The subsequent Silent Hill seem to have abandon this idea in favour of a more linear story and ending so Climax re-imagining of the original and ideas on how to implement the story seems like a welcome return to the roots for the series. I was also very impressed with how they plan to utilise the wiimote to function as the series trademark radio and flashlight, it seems like this could very well be a survival horror game that is only possible on the Wii. If only the texture and character model didn't look like PSP standards but i trust NP judgment enough when they say the game looks better in-motion than in picture. Time for me to dust off the original which i still owned on Platinum release and fire up that bad boy.

wait are those psp textures and character models i see?
Tuesday, July 1, 2008
Ashes to ashes
After getting seduced by Ashley Wood's artwork again on my second run through Portable Ops, i decided to finally purchase it. After all, there probably won't be any big Metal Gear release for a while so this will probably be kojima's last chance at getting my money. If only the DVD is not region locked so i could watch it on my Playstation3....
Tuesday, June 10, 2008
Sound of the Inevitable

And of course, the bonus blu-ray from the Limited Edition.....hehe
Now i can put the R1 game together with the R3 bonus blu-ray disc and have my ideal collection. I just need to get hold of the soundtrack disc somehow...
Saturday, April 26, 2008
Metal Substance
Saturday, April 12, 2008
I Spy with My Eye
While over the years of playing Resident Evil and Silent Hill has jaded my senses, it's games like Siren that really jolt my senses and get me excited and optimistic about the survival horror genre, Toyama-san you just moved up a couple of notches on my list.
Sunday, March 30, 2008
Code-breaker
Even with the two current handhelds, i have rarely played a handheld game devotely for some time now. Not even with the latest God of War PSP game, but Circle of the Moon recently had me playing religously all the way till the end, despite being a japanese import and i had to refer to an english script translation just to keep track of the storyline. It actually wasn't the storyline that kept me engrossed but the tight gameplay and finely-knitted level design that made things interesting enough to keep me hooked. I finished the game after having clocked 9 plus hours into it and the games' storyline and ending seems like a remiscent to one of the very first Castlevanina games i played, Belmont's Revenge on the Gameboy. Seeing that Konami decided to skip the Gameboy Color during that time by not releasing any Castlevania games on that platform, Circle of the Moon is a memorable return and an early sign of the great success that Konami would soon enjoy on the platform with its Castlevania series.

However if only the game didn't run into some slowdown issues whenever the action is too intense, it would have been worthy of the high praise and score that Gamespot bestowed upon it. Some fanboys call it "bad-coding", the fact that Circle of the Moon was one of the early games in the Gameboy Advance library certainly points towards that. Save for perhaps the last boss fight with the transformed Dracula, the game wasn't too overly difficult to the point where it was impossible. In fact, having just come off playing Rondo of Blood must have helped a lot, as i had a greater endurance to withstand and replay again and again some of the more difficult the boss battles. In the end, i manage to unlock the magician by inputting the password FIREBALL as the player's name which i have yet to try out.
Tuesday, March 18, 2008
Devil At Work
One of the last few Castlevania game to come out of Konami Kobe, the studio responsible for the Castleavania installments on the NES, Circle of the Moon was released as a launch game for the first Gameboy Advance in US, it's initial success was slightly marred by the fact that it was designed to be played with a backlight, something the original Gameboy Advance lacked. It was and still is the highest rated GBA game on Gamespot and has gone down as one of favourite of the series. Well playing for the first time, i must say it is harder than most recent Castlevania with the exception of Rondo of Blood, which was actually a remake of an old Castlevania game. Apart from that, it's quite hard to tell it apart from the other Castlevania games by Igarashi but isn't that the beauty of Castlevania? It never strays too far from it's winning formula and after two attempts to make the transition to 3D, i'm not sure if i would like see a third. However i get the feeling that people have under-estimated igarashi talents and that he will be recognised for his other contribution to Castlevania apart from Symphony. Of course, we are still waiting for this to happen.....
Tuesday, March 11, 2008
The First Time
Remember what's the very first game you bought for your new console? well i do, in fact most of the time the first game i get for my new consoles will probably raise a couple of eyebrows. it's not that i'm trying to be different by buying something else but most of the time, i end up buying a new console in advance before the game i originally got the console for is out and therefore, i end up buying some other game in the meantime to fill up my time. The first game i got for my Nintendo DS? Viewtiful Joe Double Trouble ! Hardly a memorable DS title now, but back then i was really curious what kinda graphics the Nintendo DS could pull off and Clover Studio portable adaption of their hit franchise does seems to stretch the Nintendo DS graphic capabilities and stylus gameplay. When i got my Sony PSP, the first ever UMD i got was Metal Gear Solid: Digital Novel. I know it's not even a game but this quirky idea of reading a graphic novel on a PSP along with Silent Hill Experience was what initially got me interested in the system.