Part of the enjoyment of Dead Rising 2 comes from improvements made to the escort mission in the game especially when compared with the Wii version. In the first game on the Nintendo Wii, you can't rescue any other survivors when engaged in an escort mission until you rescued that one survivor that's your only goal. Apparently Capcom thinks Wii users can't multi-task for making such a drastic change to the gameplay. Not only does it make the escort mission more tedious but it also make the game much longer than it originally was as you have to make separate trips from the safe house out into the mall for each time.
One of the most satisfying parts of Dead Rising is when you string together a bunch of survivors in one trip saving valuable time and effort. You can also equip your survivors with the approriate weapons turning them into valuable allies and the AI is certainly able to fend for itself in thick situations. That was one time when I had four survivors with me without knowing I was walking right into a boss fight with another psychopath lurking in the mall. Needless to say I wasn't prepared for another boss fight but luckily I had each three of the survivors equipped with a handgun to defend themselves. As soon as the introduction cutscene is over, the three survivor immediately open fire at the psychopath giving me an advantage to beat the psychopath on my first try. In another situation, I direct the survivor to stand at a safe corner while I settle my feuds with another psychopath in a motorcycle joust. The best part is you are able to carry the slow and injured survivor so none of them actually feel like a burden to you.
All this were simply not possible in the first game on the Wii, partly because the game was made from the RE4 engine and part of it were simply improvements to the game made in the sequel. It feels like this was how Dead Rising was always meant to be play and I haven't even got to the coop mode yet.
One of the most satisfying parts of Dead Rising is when you string together a bunch of survivors in one trip saving valuable time and effort. You can also equip your survivors with the approriate weapons turning them into valuable allies and the AI is certainly able to fend for itself in thick situations. That was one time when I had four survivors with me without knowing I was walking right into a boss fight with another psychopath lurking in the mall. Needless to say I wasn't prepared for another boss fight but luckily I had each three of the survivors equipped with a handgun to defend themselves. As soon as the introduction cutscene is over, the three survivor immediately open fire at the psychopath giving me an advantage to beat the psychopath on my first try. In another situation, I direct the survivor to stand at a safe corner while I settle my feuds with another psychopath in a motorcycle joust. The best part is you are able to carry the slow and injured survivor so none of them actually feel like a burden to you.
All this were simply not possible in the first game on the Wii, partly because the game was made from the RE4 engine and part of it were simply improvements to the game made in the sequel. It feels like this was how Dead Rising was always meant to be play and I haven't even got to the coop mode yet.
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