Saturday, May 9, 2009
Silent Hill Origins Second Playthrough
Total enemies killed using firearms: 25
Total enemies killed using fists: 39
Total items collected : 341
Number of map views : 204
Number of times saved: 26
Distance walked : 34.81 km
Total game time : 6:57:58
Total flashlight use time: 2:42:27
Number of game completions: 2
% of enemies killed with melee weapons : 79
% of enemies killed with firearms : 13
% of enemies killed with fists : 8
Monday, May 4, 2009
You Enjoy All The Killing, That's Why
Anyways in order to achieve the bad ending you have to kill more than 200 enemies to re-discover travis's inner demons which have been kept hidden away all these years. It's no small task even more which the game only reveals to you how many you have killed once you have finished the game so there is no way of really telling if you are close to your target when playing the game. Thankfully you unlock the moon gaunlets after finishing the game once which should be more than enough to mow down every monster in sight. Even so i grew weary of running around looking for things to kill, i'm afraid i may have over done again as usual so it would be interesting to see how many i have killed once i finished the game.
Sunday, May 3, 2009
Going Downhill

I have been playing a lot of Silent Hill recently, re-discovering my love for the series which sort of went downhill since the fourth installment. I never really talk about i came to the series mainly because it wasn't nearly half as dramatic as my introduction to Resident Evil , i was introduced to the series by a fellow close friend not having own a PSone yet so somehow it was difficult to form your own opinion with someone constantly telling you how good this is.
Anyway over the years i remained supportive of the series even more so than my friend, to the point where i was being criticised of being biased. I suppose i am to some degree but isn't that what being fanboys are all about? I went back to playing Silent Hill Origins over the long weekend after finishing the first Silent Hill, i'm amazed by how good the game looks when you switched the noise filter off though it isn't to the level i would expect from a Wii game. Speaking of which, where is the trailer for Shattered Memories? So far we have only been treated to a bunch of screen captures and developer interviews, surely they must have put together enough for a trailer by now right? Well the May issue of Nintendo Power should probably have arrived at my local newstands by now so i should start looking for it really soon, seeing that there is a coverage on Darkside Chronicles in there too.
Sunday, April 5, 2009
Wet Dream Come True
What Climax is trying to do with the wiimote and storytelling is generally pretty ambitious, and has got me more excited about this than i ever was with Homecoming, the series debut on the current gen consoles. It seems everything you do and where you go will ultimately have an effect on who you meet and how the story will end. Now the first two Silent Hill games had a similar non-linear storyline where you could completely skip certain subplot should you miss going to certain area or put your character on-track to a different ending depending how long you spend with NPC and what file you pick up. The subsequent Silent Hill seem to have abandon this idea in favour of a more linear story and ending so Climax re-imagining of the original and ideas on how to implement the story seems like a welcome return to the roots for the series. I was also very impressed with how they plan to utilise the wiimote to function as the series trademark radio and flashlight, it seems like this could very well be a survival horror game that is only possible on the Wii. If only the texture and character model didn't look like PSP standards but i trust NP judgment enough when they say the game looks better in-motion than in picture. Time for me to dust off the original which i still owned on Platinum release and fire up that bad boy.

wait are those psp textures and character models i see?
Wednesday, January 23, 2008
Zero to 2

That's it, they have finally gone and done it. For months the media have been speculating if Silent Hill Origins, originally developed exclusively for the PSP will eventually be ported to the PS2. Even after Amazon released the cover box art and started taking pre-orders, Konami and Climax still remained hush-hush on the matter. Not anymore, a Konami exec has officially announced that Silent Hill Origins will be making it's way to the PS2 early this year.
I thought I take this moment to post up my completion time and score for the game, when i originally complete the game on my PSP a while back...
Total enemies killed using melee weapons : 60
Total enemies killed using firearms: 26
Total enemies killed using fists: 57
Total items collected : 337
Number of map views : 613
Number of times saved: 33
Distance walked : 29.81 km
Total game time : 7:18:53
Total flashlight use time: 5:13:10
Number of game completions: 1
% of enemies killed with melee weapons : 42
% of enemies killed with firearms : 18
% of enemies killed with fists : 40
Saviour accolade achieved!
Collector accolade achieved!
Explorer accolade achieved!
Sunday, January 13, 2008
Born From A Wish
Silent Hill Zero does more justice to the series than Portable Ops did for Metal Gear, you don't get the sense of any compromise being made because it's a handheld game, the series' famed meticulous art style is still prevalent throughtout the game and the soundtrack is just awesome, albeit a bit familiar. I finished both this game and Umbrella Chronicles yesterday and came off wishing Umbrella Chronicles could be more like Origins and thoroughly surprised by the level of polish in this handheld title. It just goes to shows you can really revitalize a series by injecting new talents, possibly the reason why Konami decided to go with a different development team in Silent Hill 5. Sure the back-tracking and puzzle elements feel archaic by today's gaming standards but Origins had a good sense of storytelling which just improve and adds to the series mythos of the mysterious town. This is probably the last time you will get to play Silent Hill in its' traditional style as Silent Hill 5 is surely to reboot and reinvent the series in unimaginable ways.... so what are you waiting for?
Monday, December 24, 2007
Guilty Pleasure
They say with constant technology advancements, games are becoming more like movies...or rather movies are becoming more like games, judging the lack of creativityfrom Hollywood these days. Games and consoles have become popular holiday gifts that parents buy for their children so it's little surprise that many major games are released during this time of the year. Myself, i plan to occupy my time with my much-neglected PSP playing Konami's one-two punch of Dracula X Chronicles and Silent Hill Origins (released back-to-back over the last two months).
Sunday, December 23, 2007
Zero Tolerance

Almost enough to make you shoot someone in the face