Prologue/epilogue episodes like in Dead Rising 2, LA noire, RE5 or Lords of Shadow? Again nice to have but like an issue 0 to a comic book series not absolutely necessary to experience the core story. A trio of guns from a shooter game ? Now that's a big no-no especially when it's a tough shooter like Vanquish. Three weapons in Vanquish were pulled from the game and released as a Pre-order bonus from selected stores during the game initial release. Playing the game without them is like playing handicap though you can certainly finish the game, removing these guns significantly alters the difficulty of the game. I had no choice but to begrudgedly purchase this from the PSN store recently but it wasn't like Dead Rising 2 where I enjoyed the game so much to the point I didn't mind spending an extra dollar on the game's DLC.
Tuesday, January 10, 2012
Guns Not Included
Prologue/epilogue episodes like in Dead Rising 2, LA noire, RE5 or Lords of Shadow? Again nice to have but like an issue 0 to a comic book series not absolutely necessary to experience the core story. A trio of guns from a shooter game ? Now that's a big no-no especially when it's a tough shooter like Vanquish. Three weapons in Vanquish were pulled from the game and released as a Pre-order bonus from selected stores during the game initial release. Playing the game without them is like playing handicap though you can certainly finish the game, removing these guns significantly alters the difficulty of the game. I had no choice but to begrudgedly purchase this from the PSN store recently but it wasn't like Dead Rising 2 where I enjoyed the game so much to the point I didn't mind spending an extra dollar on the game's DLC.
Sunday, March 27, 2011
Tough Guy Talk
Wednesday, March 2, 2011
Vanity Affair
I was surprised to see Shinji Mikami name on the back cover of Vanquish, and it wasn't a vanity affair like how Hideo Kojima name usually appears on Metal Gear games. Mikami may have directed many great games after Resident Evil but this I believe was the first time his name appeared alongside on the box art. One of his earlier works was the brilliantly-crafted Dino Crisis on the PSOne which I'm currently playing after finishing Dino Crisis 2 recently.
It's definitely one of my favourite PSOne games which is why I felt so cold about the second game initially. The fully-rendered backgrounds are nothing short of amazing on the 32-bit hardware and suits the modern architecture of the game though it could use with a bit more colour depth. I like the decision-making aspect of the game it's not as subtly executed as Resident Evil but it helps established a bond between Regina and her teammates as you have to choose who to side with. The mixing system for the health packs and anesthetic is still confusing today and something I would rather avoid than to get into. One other thing I enjoyed is the colour-coding for the different item box in the game and how you only have a limited number of plugs to open each box. The game is packed with little clever touches to distinguish it from its more famous cousin like how Regina never leaves your sight even in a loading screen.
It's been a long time since Mikami's last game but somehow it's always worth the wait.
Thursday, February 10, 2011
The Importance of Being Old School
I take pride on being a bit of an old-school gamer, having grown up from the 8-bit era of video games. These days when story and graphics matter more than gameplay it's scary to think how video game have envolved. A close friend often lament to me how he will never play a game without any story and it's exactly these guys why games like Heavy Rain came about. I will probably never buy Heavy Rain because the game is lacking the one most defining aspect of a game; the gameplay and I refused to campaign such a game.
As I await for my copy of Vanquish I begin to wonder how much punishment is in-store. It's going to be one of the those games which I hopelessly can't master but yet can't resist coming back for more. Somehow it's always the most frustrating game which you will eventually find the greatest satisfaction in, wouldn't you agree?
Tuesday, February 8, 2011
Biggest Red Packet of This Season
In the end the Metroid Other M japan import felt like a big red ang pow which I couldn't even open. On a more positive note I finally made good of my promise to add Vanquish to my collection even though it did come a little later than I expected. The beauty of it was I didn't have to choose between Vanquish and Dead Rising 2 after all as I managed to benefit from a bit of a price drop on both.
Thursday, September 2, 2010
Can Dead Rising Really Vanquish Resident Evil?
For the longest time I have always had a sneaking suspicion that Inafune has distanced himself from the Resident Evil series because it's Shinji Mikami's legacy at Capcom not his, contributing to the series will only further Mikami's legacy. Now Keiji's influence in Capcom has grown to the point that his name pops up on every Capcom project yet Capcom's biggest creative head has little to do with Capcom's biggest IP. All he has done is serve as the promotion producer on the original Resident Evil 2, probably to work with Romero on those TV commercials and later doing the devil's work on the playstation2 port of Resident Evil 4. Now that his intentions are made clear about what he has planned for Dead Rising and Resident Evil it's plain obvious what kind of person Inafune is. I was planning to get Vanquish all along instead of Dead Rising 2 but now I detest the man to the point where I will not buy his zombie game.