Friday, February 1, 2013
Fatal Frame 4 Hard Mode Completion
Tuesday, February 8, 2011
Biggest Red Packet of This Season
In the end the Metroid Other M japan import felt like a big red ang pow which I couldn't even open. On a more positive note I finally made good of my promise to add Vanquish to my collection even though it did come a little later than I expected. The beauty of it was I didn't have to choose between Vanquish and Dead Rising 2 after all as I managed to benefit from a bit of a price drop on both.
Thursday, September 30, 2010
Other Way to Play M?
Frame Fatal IV is a favourite in my wii collection so i dread to think what will happen when the next Wii system update renders the patch useless. Metroid : Other M poses a bit of a problem because the game prompts a system update in order to play which is something I'm not prepared to give up just yet.
There is another solution to this problem, I could import the japanese version of Metroid : Other M just like i did with Fatal Frame IV. The US cover art for Other M is just too unappealing for my taste and I have read that the Japanese import of Other M happens to be import-friendly with both English and Japanese voice options. Sounds like a far superior version to add to my collection though it likely won't be cheap just like Fatal Frame. In any case I should really finish my second play-through of Fatal Frame IV and maybe even start on the Metroid Prime Trilogy before I even consider getting another Wii game. Did I also mention I pick up No More Heroes 2: Desperate Struggle a while back?
Sunday, July 11, 2010
Zero Suits Me Just Fine
Luckily for me I'm quite a completist when it comes to the Ghost list and enjoys the hunt of getting those tricky shots of disappearing ghost. In my first play through I'm came about 50 shots short of 200 ghost capture, so it should be fairly easy to unlock this. However in the process of re-playing the game I realised that the easier shots are already on my ghost list so most that remains the fast-moving ghost that require you to be quick on your feet in addition to being quick on the shutter button. That zero suit is going to feel all the more rewarding when I do reach 200 captures and who knows maybe it might actually inspire me to finally start playing the Metroid trilogy.
Tuesday, June 29, 2010
Zero Needs A Hero
Perhaps it was fitting that I was done with Darkside Chronicles as I must now go back to playing Fatal Frame IV, who knows how many updates Nintendo will issue and how many Team Zero can successfully find ways to bypass it. Though the team behind the fan-made translation project are fairly confident to get around any future Nintendo updates, there is always the fear in me that this could very well be the last time I'm able to play Fatal Frame IV on my Wii.
Sunday, June 27, 2010
The Big Picture
Surprisingly the core story of Fatal Frame III still make a lot of sense despite me playing off and on for goodness know how long since I started. The tie-in to previous installments of Fatal Frame games are a nice touch for longtime fans but what i liked best is the series uncanny abilities to tell a deeper and bigger picture by providing backstory to every ghost that appear to haunt you in the game. If you are not bother to get involved with the game they may seem like random ghost but usually every ghost has a past life and how they come back to haunt you is revealed if you are resourceful enough to snap the quick shot. Speaking of which, now that I'm done with Fatal Frame III i can finally think about going back to 4 on the Wii.
Monday, June 21, 2010
Back to Zero
The story of part III is pretty good on its own made even better for longtime fans of the series with all its connection to the past games of the series. I made sure to keep the save file of this game handy by making a copy on my playstation3 hard disk so hopefully i will be able to give the game the attention it deserves one day.
Tuesday, June 8, 2010
Burning Twice as Bright
Now that I have finished Fatal Frame IV, Yakuza 3 didn't feel like such a drag as before and of course, Fatal Frame III still needs finishing touches before I can even think of playing part IV again. I guess games are always best played when you are not rushing to finish them for whatever reasons it may be.
Wednesday, May 5, 2010
From Spirits to Zombies
Between Dead Rising and Muramasa, the choice is really simple as i would prefer to wait until i have a classic controller in hand before playing Muramasa. That leaves me with Dead Rising which does seems like the ideal choice as its campy horror is just the perfect antidote for the spookiness of Fatal Frame IV.
Sunday, April 25, 2010
Monster Good TIme
Part of the problem with Monster Hunter is if you don't have a band of hunters to hunt with, you stand almost no chance against some of the latter monster you will meet in the game. Fortunately there is an active community of gamers willing to commit time and effort to this game so i'm less fearful of this problem. The bigger problem is the world of Monster Hunter can seems so daunting to newcomers, this is truly a game for the hardcore gamers and expects a big commitment from the gamer in order to get the most out of it. This is probably also my last chance to get acquainted with the Monster Hunter series having missed the first two installment on the PS2 and PSP. Being a Capcom fanboy, I felt like I had to be a fan of the Monster Hunter series with it rising rapidly among ranks of Capcom other franchise.
Saturday, April 24, 2010
The Rule of Four
Visually the game looks and plays a lot like the Ashley chapter in Resident Evil 4, completed with all the lighting effects that made the Gamecube version incomparable during its time. The control takes a bit of getting used to with a combination of classic and motion controls blended together but i liked to think it adds tension to the game much like the archaic controls of the early Resident Evil games. Many series veterans have lamented that this new installment on the Nintendo Wii has been dumbed down to cater a new audience but i didn't really get that feeling. There were plenty of cheap scares early on and the game generally feels creepy, it's definitely been a while since i had the hair on the back of my neck standing.
Thursday, April 22, 2010
When Grasshoppers and Ninjas Collide
Part of the eagerness was for the game itself and part of it was curiosity of how it all works with the patch installed onto the system. Thankfully after a quick restart, everything began to run smoothly as you hoped in fact, the translation work is so seamlessly you probably think it was an official localization of the game rather than fan-made. I have read that pretty much everything was already in placed and all that was required was a good understanding of the Japanese language and then it was just a matter of replacing the hiragana and kanjis with the ABCs. The fonts of the English text doesn't look awkwardly out of place or 'burnt-on' save perhaps for some of the menu but i have yet to load the game in its original form so i don't know for sure if the above statement is true. A huge thanks to the guys who made this possible, it's the stuff that fans always talk and dream of but rather ever happens. You guys have certainly prove it is possible, this game feels like such a quality product that i can't possible cram all my impressions into this one post.
Monday, April 12, 2010
Fatal Fantasy
The fact that i'm still struggling to finish Fatal Frame III certainly doesn't bode well with the decision to commit now via Play-asia. This is quickly turning into another repeat of Yakuza as i move immediately from one installment to another and one generation of console to another. Hopefully these will ultimately all end well as i do have a penchant of fantasizing about playing games rather than actually playing them.
Friday, August 8, 2008
Fatal Attraction

Frankly, it's nice to know that Nintendo has not completely abandoned its core gamers audience and little bonuses like these will go a long way to squash any rumours about the game appearing on other platform due to the lukewarm sales. The partnership between Tecmo and Nintendo looks to extend far beyond than their game appearing on their platform. You gotta love Nintendo if you are a fanboy into exclusive games as they have designed their platform to be so unique that developers aren't able to do multi-platform release on their platform without putting in the extra effort.
Thursday, August 7, 2008
Wii love Suda
