Tuesday, June 9, 2015
Playing for Fun
Tuesday, January 10, 2012
Guns Not Included
Prologue/epilogue episodes like in Dead Rising 2, LA noire, RE5 or Lords of Shadow? Again nice to have but like an issue 0 to a comic book series not absolutely necessary to experience the core story. A trio of guns from a shooter game ? Now that's a big no-no especially when it's a tough shooter like Vanquish. Three weapons in Vanquish were pulled from the game and released as a Pre-order bonus from selected stores during the game initial release. Playing the game without them is like playing handicap though you can certainly finish the game, removing these guns significantly alters the difficulty of the game. I had no choice but to begrudgedly purchase this from the PSN store recently but it wasn't like Dead Rising 2 where I enjoyed the game so much to the point I didn't mind spending an extra dollar on the game's DLC.
Thursday, September 23, 2010
Blowing It Out of the Waters
The best part is probably the no loading time when you view cutscene on the bonus gallery which Resident Evil 5 despite coming one year later couldn't do.
Friday, September 10, 2010
Desperate to Kill
Nevertheless I gave it another go with an AI-controlled Josh a couple days only to get stuck on Veteran mode at the beginning because I couldn't save my AI from the swarm of chainsaw majinis and big man majinis. A quick change back to Normal mode and I was rocking my way to 150 kills with Jill armed to the teeth and an AI Josh serving as extra storage. I remember earning the trophy just before the final siege and when that was over, I was just 2 short of 200 kills. Now I just got to find someone crazy enough to do it all over again with me on Professional mode for the last DLC trophy.
Sunday, July 25, 2010
Evil Dead Rising
Playing Chop Till You Drop over the weekend made me realise more Dead rising in Resident Evil could be a good thing but more Evil in Dead Rising certainly is not. Confused yet? As Capcom was making changes to the original Dead Rising for the Nintendo Wii, the developers placed a greater emphasis on the firearms possibly to stress on the ease and precision of the Wii controls as previously demonstrated in RE4 Wii Edition.
Leaning on the firearms revealed just how different these two games really are, the zombies in Dead Rising doesn't react to gun shots with the same realism as in Resident Evil. Sometimes when I'm going to a leg shot to follow up with a melee attack, they end up dying in an instance instead. From getting shot in the knee! The guns in Dead Rising also doesn't feel as accurately portrayed as they are in the Resident Evil series making me loathe the gun shooting even more. As such I try to go about my zombie killing by any other possible way but that has proven difficult at times as you just can't charge into the mob of zombie blocking your way. Sometimes in order to make a path to the next store where you could possibly find another melee weapon you have to shoot your way though the mob.
Thursday, July 15, 2010
When Love and Hate Collide
I'm still undecided whether I like Silent Hill Homecoming or not, it's frustrating at times while being bearable for most of the time. One thing's for sure, it's not good enough of a game for me to upgrade my korean version to the region 1 version when I passed up Play-asia recent re-stock of the title.
The flashlight for the game is so bad that I sometimes have to switch it on and off using the shortcut button just to make sure it's turned on. Then again maybe the developer were trying to achieve a more realistic lighting and darkness effect like what the early Resident Evil 5 trailer promised. Maybe this is what a real cheap flashlight will look like I'm not sure. The high definition graphics is nice but by making most of the background object interactive via Havok physic, everything just end up looking crude and far bigger than they should. The meticulous art direction of Team Silent past games is never honoured, though I find Homecoming vision of the Otherworld a bit more to my disliking than the real world of Shepherd's Glen.
As for the region 1 version, I never really have that great of a Silent Hill collection to begin with anyway though I would like to add it's still better than some pathetic 'collection' put together just with copies of konami palace reprints. I guess I can live up with this korean version, I would rather put my money and effort into looking for the Silent Hill 4 The Room still missing from my collection right now.
Sunday, March 21, 2010
A Fighter's Blues
The camera is still horrible, picking up weapons and facing your opponents is a nightmare especially when the game locks down the camera angle in certain situation but at least the game looks pretty even in 480i. The production design is pretty impressive for an action game where it's usually an afterthought but Madworld is good enough to make you take the time to stop and admire. The game is reportedly only 5 to 6 hours long so there should be no problems playing it till finish this time since i already can't wait to get back to playing it again. Maybe it was the longing to play yakuza 3 that has led me to back to Madworld but the game has got my undivided attention right now, at a time when I have nothing else better to play. Well at least until next month when i should have a bounty full of cool new games to play.
Monday, March 15, 2010
March Madness II
Most of the damage would have to be attributed to my trip to Singapore later this month and also my sister trip to US where i hope to score a couple of good bargains back. These aren't exactly new games which you will learn about over the coming few weeks but it should keep me busy until summer when Capcom's big sequels are out. With no sign of Yakuza 3 region 1 in sight yet, I still haven't figure out if i should continue to wait it out and add it onto my already long shopping list.
Monday, March 8, 2010
Day One No More
I do anticipate having to cope with my friends playing and finishing the game before I do but I realised I would still get the last laugh when i finally finished Yakuza 2 before starting Yakuza 3 in a haste like i would have now.
Tuesday, February 23, 2010
Bullet and Brain
In Lost in Nightmares there isn't enough time to create that sort of fear but the developers did squeeze in a segment where you and your partner are stripped of your weapon and have to make it out of the area by using your wits and cunning to outsmart the executioners. Sure it sounds cliche as hell and it certainly feels like the way but having a live partner makes the sequence a lot more enjoyable that it looks. It's the sort of puzzle that reviewers have always found fault with and it's probably no different here but that has always bit part of the appeal of the series to me. It is either scary nor smart but sometimes a hint of nostalgia is all it takes to me smile.
Sunday, February 21, 2010
The Undead Diaries
For resident evil 5, Capcom delivered hollywood quality cinematics to go with the tried and true gameplay of re4. So it's of little surprise that the new dlc 'lost of nightmares' doesn't contain any new spectacular custcenes instead relying on the traditional notes and diaries to drive the story. After all assembling the mo-cap actors and crew for the little amount of work involved here wouldn't not have been worthwhile for capcom but that's just fine with me. For one thing i thought the original resident evil 5 placed a little too much emphasis on the production of the cutscenes to the point where they devoted the entire behind-the-scenes disc to the making of it. The production design and art direction of the 'lost in nightmare' chapter takes center stage here, delivering creepy atmosphere that were sorely missed in the original resident evil 5. This is how resident evil 5 should be, where solid visuals and gameplay takes precedence over everything else.
Saturday, February 20, 2010
When The STARS Align
Having familiar faces like Barry and Rebecca joining the fray certainly didn't hurt either. This STARS reunion was a long time coming but it's been worth the wait.
Wednesday, February 10, 2010
Midnight Attack
Come next week i will still be away from work on the 18th so hopefully this will get me better prepared as to what time to log on to PSN to purchase those dlc.
Tuesday, February 9, 2010
Evil Now Has a Voice
With my PSN store credit in place and my new headset, i'm all ready to take a trip down memory lane when the 'lost in nightmare' episode is unleashed. It would be fun to reminisce about the series with long-time fans over the headset as the new episode promises to conjure up all sorts of old memories.
Sunday, January 31, 2010
Ready, Aim ..... Misfire.
Friday, January 29, 2010
Disc is No Good
What i failed to realised then was this was all referring to the US release dates as the Japanese will be getting their retail disc version, Alternative Edition in stores the same day as the DLC debut in the US Playstation Network. The only problem was the DLC content will be spread out over the course of two weeks, with the second episode debuting two weeks after the first. I initially thought that this would be a great idea as i can devote all my attention on one episode before moving on to the next but this presents a problem when i'm planning to play with my friends who are getting the Asia or Japanese disc version. Being the impatient gamer that i am, waiting for my RE5 Collector's Edition to arrive last year was one painful experience. Story of my life, looks like it's all set to repeat itself with the release of RE5 Alternative Edition this year.
Sunday, January 24, 2010
The Square Peg
Saturday, January 16, 2010
Don't Panic
Turns out all that panic was for nothing as PA probably still have some cards in stock and promptly shipped out my order the very next day. So here i am with my PSN card of $20 value in hand and the DLC is still roughly a month's away from release. Do i key-in and activate the code now or should i wait until it's close to the DLC release date? Does these thing have an expiry date or worst, a time limit i have to spent everything after i activate it?
Thursday, January 14, 2010
The Golden Question

RE5 is about to receive some upgrades in the form of new levels and additional costume pack for future replays. Naturally i hit a bump when Capcom decided to do the fans (and not to mention their bank account) a favour by releasing these additions as both DLC and a new ' Gold Edition' disc. I initially wanted to get the Gold Edition but quickly realised i was runnng out of space, even the recent Darkside Chronicles required a bit of moving around before it eventually found a home. Factor in the how much i have already spent on RE5 and pretty soon, the DLC looked like a far safer option. My fanboy nature of being picky has paid off this time as my copy of RE5 is indeed region 1 so there should be no issue whether or not i will be able to download these beauties when they arrived on PSN. Best of all, the DLC content will be released first before the Gold Edition arrives in stores about a month later so the golden question remains is how much Capcom will be charging for these DLC?
Thursday, January 7, 2010
Darker Side of the Void
Not that it make things any easier as i still have my RE5 demo which i just boot up today to see if the online servers for the co-op mode still works. Surprisingly the servers are still active and i could easily find other gamers to co-op on the two demo levels. Looks like i will just have to find something else to delete in order to make room for the Dark Void demo that due to be out this week.

