Thursday, July 14, 2016
The Superior One
Wednesday, March 2, 2011
Vanity Affair
I was surprised to see Shinji Mikami name on the back cover of Vanquish, and it wasn't a vanity affair like how Hideo Kojima name usually appears on Metal Gear games. Mikami may have directed many great games after Resident Evil but this I believe was the first time his name appeared alongside on the box art. One of his earlier works was the brilliantly-crafted Dino Crisis on the PSOne which I'm currently playing after finishing Dino Crisis 2 recently.
It's definitely one of my favourite PSOne games which is why I felt so cold about the second game initially. The fully-rendered backgrounds are nothing short of amazing on the 32-bit hardware and suits the modern architecture of the game though it could use with a bit more colour depth. I like the decision-making aspect of the game it's not as subtly executed as Resident Evil but it helps established a bond between Regina and her teammates as you have to choose who to side with. The mixing system for the health packs and anesthetic is still confusing today and something I would rather avoid than to get into. One other thing I enjoyed is the colour-coding for the different item box in the game and how you only have a limited number of plugs to open each box. The game is packed with little clever touches to distinguish it from its more famous cousin like how Regina never leaves your sight even in a loading screen.
It's been a long time since Mikami's last game but somehow it's always worth the wait.
Monday, February 7, 2011
Feeling Retro: Dino Crisis 2
The Dino Crisis series really went off the rails with the Xbox exclusive Dino Crisis 3 but part of the problem with the series had already begun in Dino Crisis 2. Don't get me wrong Dino Crisis 2 is certainly a worthy sequel but I always had a sneaky suspicion that Capcom felt a compelling need to introduce new and bizarre dinosaurs with each new sequel of the game. Dino Crisis 2 felt great up until the part when the Giganotosaurus was introduced into the game. I'm not sure what kind of dinosaurs were introduced in Dino Crisis 3 but from what I could remember they sure don't look like dinosaurs to me. It's almost like it's encoded into the design philosophy of Capcom for making Dino Crisis sequels at that time, to come up with new, more off-beat dinosaurs with every sequel. That's why I think the series has remained dormant for so long and will likely stay so for the time to come. We don't need new dinosaurs in every sequel Capcom we just need new ways of killing them.
Monday, January 25, 2010
Like A Knife Through Tofu

Sunday, July 26, 2009
One at a Time
For instance i could have just leave No More Heroes aside when i got hold of my copy of Madworld but i decided to play Yasumi Matsuno earlier hit Vagrant Story instead in the mean time. The timing was just right as i doubt i will have any desire to play Vagrant Story again in the foreseeable future. Now that i have finished NMH, it worked out pretty well with July being a big month for my favourite comic books and a game as artistic-influenced by comic books as Madworld.
Monday, June 22, 2009
Retro Story

The game doesn't play like a standard RPG, leaving you by yourself to make your way out of the dungeon as you progress through the game. I suspected you won't ever leave the dungeon at all as one of the statistics the game records whenever you make a save is how many percentage of the dungeon you have explored. The game like any RPG looks a bit daunting to get into when i initially start but i soon discover it to be pretty easy to get into, with a slight emphasis on weapon design. The cinematics are a thing of beauty probably the best i have seen on the PSOne library which uses in-game engine for storytelling. The only problem i have is the game camera often doesn't give you the best angle and adjusting it is a little cumbersome but the game offers enough flexibility so it doesn't become an issue, even allowing you to adjust the view during the combat.
Sunday, May 31, 2009
Where Nothing Amazing Happens
My gaming has been pretty inactive lately ever since finishing RE5 so naturally you can expect less updates as well. Playoff basketball and and comic reading are among the other things occupying my time thereby influencing me to play a little bit of NBA 07 on the PS3 and the PSOne Spider-man which are not exactly great blog material.
Fear not, things should get a little bit more interesting this week as my copies of Madworld and Yakuza 2 are likely to be making its way back from New York courtesy of stringfellow.
Tuesday, May 19, 2009
Does What A Spider Can
Back before free-roaming games became possible on console, there was one noteworthy superhuman game on the PSOne simply called spider-man. While it isn't sandbox-styled, it was one of the first that actually lets you do what a spider can. It was a game was made for fans of the comic book, from the rogue gallery of villians included to the hidden comic covers and bonus costumes spidey have wore over the years. It also takes its cues from the animated series with spidey voice-over done by the same lead actor and narration from stan 'the man' lee. You don't have to be a comic book collector to enjoy this game but you will definitely appreciate the little touches thrown in for long-time fans. It also benefit from the timing because the sam raimi's spider-man movies have yet to be released so the developers have the free reign to create an original storyline and pull the characters from the beloved comic book series. The problem i find with most superhero games these days are the developers aren't sure whether to follow the movie franchise or the comic storyline, most of the time meshing the movie plot with some familiar characters from the comic creating one fine mess. With the comic book industry in a state of flux, the movie franchise often take precedence these days so it's nice to pull one a retro game from a time when things are in the right perspective.
Monday, May 18, 2009
32-bit Onimusha

Nowadays i'm pretty sure of my preference in games that i don't normally buy games based on reviews anymore. Sure i will read some reviews but usually it's after buying the game to see if i agree with the reviewer's argument or whether i missed anything in the course of playing it. i wasn't so wise back in the 32-bit era, infact i bought a konami game solely because the back of the box says "from the makers of metal gear solid and silent hill". During that time, you will be hard-pressed to shop for games and not come across a game from a famous developer or publisher that says from the makers of this or that. You don't see this very often anymore but i gotta admit i got a kick of this even if i already know who was developing the game.
Anyways this game was called Ronin Blade and was infact developed by Konami Computer Entertainment Sapporo not KCET so it actually had nothing to do with Metal Gear or Silent Hill. It also plays nothing like those games instead it feels like a game trying to ape capcom game rather than a konami game. Thankfully the game does not suck even ten years upon release but it's not always you suckered into buying something based on brand alone and actually end up with a quality product.
Monday, May 11, 2009
7" Wonder
The price is pretty tempting, about half the price of a korean Wii set but i don't know how long these babies will still be on the shelf. Probably not long enough till the day when i decide that Wii and Gamecube games don't look that great anymore and would prefer to play it on a smaller screen.

Sunday, May 3, 2009
Going Downhill

I have been playing a lot of Silent Hill recently, re-discovering my love for the series which sort of went downhill since the fourth installment. I never really talk about i came to the series mainly because it wasn't nearly half as dramatic as my introduction to Resident Evil , i was introduced to the series by a fellow close friend not having own a PSone yet so somehow it was difficult to form your own opinion with someone constantly telling you how good this is.
Anyway over the years i remained supportive of the series even more so than my friend, to the point where i was being criticised of being biased. I suppose i am to some degree but isn't that what being fanboys are all about? I went back to playing Silent Hill Origins over the long weekend after finishing the first Silent Hill, i'm amazed by how good the game looks when you switched the noise filter off though it isn't to the level i would expect from a Wii game. Speaking of which, where is the trailer for Shattered Memories? So far we have only been treated to a bunch of screen captures and developer interviews, surely they must have put together enough for a trailer by now right? Well the May issue of Nintendo Power should probably have arrived at my local newstands by now so i should start looking for it really soon, seeing that there is a coverage on Darkside Chronicles in there too.
Friday, May 1, 2009
The Freaks are Rising Up Through The Floor
Tuesday, April 21, 2009
Unwelcomed Appearance

It probably had more to do with the Konami announcement of the re-make of the original currently on its way to the Wii in the form of shattered memories by Climax studios. By removing the game, konami avoids saturating the market with the original since they also revealed that the original hard copy is no longer in production (duh!). It made some sense but not entirely since the game is also scheduled to be appearing on ps2 and psp system, and current ps3 do not support ps2 games anymore. I suppose the series needs all the help it can get and spreading it across three systems seems to be the way to go right now. Any factor that might deter the potential sale like the appearance of its original is certainly unwelcomed at this stage.
Thursday, April 9, 2009
Bag It Up
No thanks to HMV, i ended up paying more than i did with any of my other PSOne games in my library for a platinum version with no shrink-wrap. I vividly remember HMV was having a buy two for 30 pounds promotion and i decide to pick up Metal Gear Solid and Silent Hill, brand new platinum version that time probably the only time i ever paid so much for a PSOne game. It pains me to see it in such state now but i guess it can't be help because i did play Silent Hill extensively over the years and in the process, kept it exposed to all sorts of outside conditions. Funny i didn't notice the outbreak of fungus all this while until now when i dust it off for a replay in anticipation of the upcoming Shattered Memories.
Wednesday, April 8, 2009
Chase The Bullet
One thing i would like to highlight about this game is I have never seen full-motion video (FMV) cutscenes quite as bad as the ones in Chase The Express, in fact i rather wish they used the in-game models for all the cutscenes. The facial expression of the character are badly modeled, making the hero Jack Morton looked older than he should with unnecessary wrinkles when he cringes and frowns.
say hello to Boris, who brings ugly villains to a whole new level
Tuesday, February 24, 2009
Woolstock
I remember picking up the first Fear Effect for a mere 7quid which was quite a steal considering obscure hits like Fear Effect don't end up in the bargain bins too often. I know more than one person enjoyed that game as my house mate during that time, who happened to be a british born chinese also warmed up to it and we spent countless hours trying to figure out the puzzles and beat that game, while in the process helping my housemate to learn a bit of chinese. Aah the good ole days of university life.
But my greatest catch at Woolies happened to be Vagrant Story which during that time was only a few months old and was retailing everywhere else for at least 30 quid, the standard price for a new PSOne game. To top it off, it was still in its shrink-wrap for just 10 quid! I know it's hard to understand what's the big deal about that but bear in mind, most new games in UK don't even come in shrink-wraps for some reason. Anyway, i quickly nabbed that copy of Vagrant Story and made my way to the cashier where i thought i was in a stroke of good luck because a young lady was manning the cashier at that time, probably clueless about games as i hoped. That turned out to be the furthest from the truth as this lady was reluctant to sell a new game to me at that price, asking around her colleagues for assistance and getting me all worried as she was holding up the line. I suppose the shrink-warp gave it away that the game was spanking new as i doubt she was aware of how hot this game was, lapping up perfect scores from all the game reviews during then. Ultimately after consulting with her seniors, she finally let me have the game but not before tearing off the shrink-warp and scribbling over the barcode on the back which i should add, she had to dismantle the jewel case to get to. I couldn't possibly describe to you how much my heart ache during the whole ordeal which felt like time had slowed down and was talking forever. But the biggest shame of all is that i have not play the game even till this day, it's lying there in my game collection probably with that lovely lady prints still intact. I suppose sometimes, the biggest bargains of all are really not meant to be.
Thursday, December 4, 2008
The Great Repeater
There i was, just moments from finishing FF VII and i felt the urge to cheat my way through the last three boss fights. You see at the start of disc 3, you are given the option of proceeding onto the last stage or continue to level up your characters through the side-missions. Having clocked just slighty over 40 hours of play, i felt that i spend well enough time on the game and bravely proceed onto the final stage. But most of my characters were not really up to task as i rarely spend any time leveling up my two strongest members, Cid and Vincent, they just happen to be powerful right from when i recruit them.
To make things worse you only get one save point troughout the final stage and far too many random battles before you even reach the final boss. When i did get to the final boss, i was overwhelmed by how powerful it and each time that i had to replay it, i had to endure the same pointless random battle before i get another chance at it again. By then I was convinced my characters were not up to the task that i consider cheating my way through. Again, just like i did with FFX a few years back.Unfortunately (or fortunately) I didn't have any cheat disc in my possession that would work with the game and left with no other options, i gave it one last try. I'm absolutely convinced that sometimes in RPG battle, a little luck is required. Luckily for me, the final sephiroth was not as violent as usual so with a little luck i managed to scrape through and finish my third RPG, the second for this year.
Wednesday, November 5, 2008
Back for One
Now that i have the portable screen i can just keep my PSOne handy by my side on the desk instead of having to dig it up whenever i get the urge. Gamers prefer to wait for these PSOne classic to appear on the PSN but if you already own the game initially why bother paying for it again? While i don't actually have an extensive collection of PSOne games i do have everything i could ever want to play on the platform including a few gems i never got around to playing before abandoning the system. Vagrant Story and Syphon Filter 2 were the unfortunate lot as the former get condemned to hell by some of my friends and i lost interest in the latter when the series became a laughing stock with the release of a few poor sequels on the PS2.
Tuesday, October 7, 2008
7th Heavan

