Sunday, July 25, 2010

Evil Dead Rising

Being a longtime fan of the Resident Evil series I have always long for the series to be more like Dead Rising (more zombies) but Capcom has been adamant that the series is not going in that direction even with the technology available to them. Resident Evil 5 could easily had more zombies per screen and in fact, it did at one time if you go back and watch the early trailers prior to the game release.

Playing Chop Till You Drop over the weekend made me realise more Dead rising in Resident Evil could be a good thing but more Evil in Dead Rising certainly is not. Confused yet? As Capcom was making changes to the original Dead Rising for the Nintendo Wii, the developers placed a greater emphasis on the firearms possibly to stress on the ease and precision of the Wii controls as previously demonstrated in RE4 Wii Edition.

Leaning on the firearms revealed just how different these two games really are, the zombies in Dead Rising doesn't react to gun shots with the same realism as in Resident Evil. Sometimes when I'm going to a leg shot to follow up with a melee attack, they end up dying in an instance instead. From getting shot in the knee! The guns in Dead Rising also doesn't feel as accurately portrayed as they are in the Resident Evil series making me loathe the gun shooting even more. As such I try to go about my zombie killing by any other possible way but that has proven difficult at times as you just can't charge into the mob of zombie blocking your way. Sometimes in order to make a path to the next store where you could possibly find another melee weapon you have to shoot your way though the mob.

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