Onimusha is a game that aged well in some areas and not so in others. Still it's hard to believe it was a launch title for the PS2 considering how bad games are in this generation.
The in-game graphics hold up really well but unfortunately not for the CG cinematics. Thankfully the CG was only used sparingly in this game. Even the subtitles doesn't have the usual jagginess you get when watching SD on LCD TV. Somehow the subtitles are missing during the CG making it hard to play in Japanese. I certain don't remember this problem until I started playing it again.
The part that didn't aged well is how you can't switch weapons without going back to the menu. And the game forced you to switch up the weapoons quite a lot to face different enemies and open doors. It's also a lot harder than most newer games but still fair enough so you don't complain. Problem is I don't have the tendency to save often anymore with how lenient games tend to be these days. So I had to replay a lot as it's hard to unlearn what you learnt over the years.
I took 5 hours plus to finish what it roughly a 3 hours game. It wasn't pretty, I felt like Kobe trying to survive in the NBA at his current age.
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