Showing posts with label symphony of the night. Show all posts
Showing posts with label symphony of the night. Show all posts

Wednesday, October 15, 2008

A Night with Symphony

Having played almost all post-Symphony of the Night Castlevanias, i was still pleasantly surprised when playing symphony for the first time at how familiar it seems and yet, altogether different than the rest of the games that followed. Perhaps that's the true testament of an all-time classic, it's so well ahead of its time that it still possess the ability to surprised and amazed even to jaded fans of the series such as myself.

I'm amazed at how much innovations Symphony has introduced and yet, somehow all the games that followed in the series failed to adopt it. The ability to transform to both a wolf and a bat, though isn't much of any use in the puzzles or the boss battle is still a welcome addition to the series. The ability to equip different weapon in both arms, clothes and equipment that appear on-screen when equipped, it's easy to see why Symphony of the Night is such a beloved entry in the series. Perhaps it's not fair to compare Symphony with the Castlevania GBA and DS games that followed, after all Symphony was a console game and i have always maintained that console and handheld game are very different, especially in the nature of the time and resources invested by the developers onto the project.

I'm hard-pressed to decide which one i liked better between Symphony and Rondo of Blood, being an action junkie Rondo of Blood felt like the Die Hard of the series with it's endless boss battles and straight-forward action approach while Symphony was amazingly innovative.

Tuesday, September 9, 2008

Order of the Day

I don't usually pre-order games aside from limited edition, the last being metal gear portable ops. However playing symphony of the night has got me all worked up that i decided to pre-order Order of Ecclesia from Play-Asia. After all, Castlevania games are notorious for having a low print run and tend to disppear off the shelf pretty quickly upon release.

I haven't decided yet whether i will play it as soon as i get it, seeing that i have yet to play Portrait of Ruins.

Sunday, September 7, 2008

Bittersweet Symphony

Being an avid castlevania, Symphony of the night was a game that i have yet to play despite its huge accolades. Acquiring the PSOne really late when the system was on its way out, all i was left with were huge system sellers re-released on budget labels and some other late releases like Dino Crisis 2. Symphony of the Night was such an obscure little hit that it was very difficult to acquire it from game stores.

Having finished Jeanne D'arc recently , i thought of playing Symphony of the Night on the Dracula X Chronicles so as to drum up some hype for the upcoming Order of the Ecclesia released on the DS next month. I missed the sound of UMD spinning in the disc drive and it's always a good time to give it a good spin after running on the memory stick for so long. I always thought that the Dracula X Chronicles was a really good value for money as you are essentially getting three games for the price of one. I would probably have spent more time on it had it not been for the language barrier on the japan import, it's certain not impossible to play given Rondo of Blood distinctly old school lack of menu and text.

But Symphony was a slightly newer game with a little more emphasis on RPG so there was always that worry there. I'm going to try to play it on the import version and if it really does prove too difficult, there always the US version recently discounted on Play-asia. When i initially boot up Symphony, the graphics took a little getting used to as it was from an era of Castlevania that i was not entirely familiar with. Widely regarded as the pinnacle of the series, this should keep me busy for some time to come.

Friday, April 25, 2008

Bullet In The Head


Here are some of the bargains i managed to pick up from Play-Asia during the last Easter clearance sale, some unexpected buys if you consider the fact that i don't usually do budget reprints. Of particular interest is the PSOne Books release of Castlevania: Symphony of the Night, which if you have been following this blog for some time now may know that I already own the Dracula X Chronicles for the PSP so this may seem like an unnecessary purchase. In reality it kinda is and i was contemplating for the longest time whether or not to get this especially when it already available for download on the Playstation Store (PSN) for the Playstation3 but ultimately i caved in as it was been discounted to USD$14.90 (from USD$24.90!). Guess I'm just not ready for the digital era and will still take a tangible copy which i can cherish and keep any day.The Dino Crisis japanese import was also too good to miss as it was only going for a meager USD$7.90 and was in pretty damn good shape for a pre-owned copy, i will definitely keep that in mind when i'm browsing through Play-asia's pre-owned section again next time.There are a couple of other things i would like to point out about both these games but i guess i will save it for later and get to the real meat of this post, the Biohazard Umbrella Chronicles Artbook.

Capcom are known for having some of the best artistic guys in the business, with their character design and art direction but the guy who did the character design for Umbrella Chronicles (Shinkiro) is just plain sadistic. Don't get me wrong, his characters are very much in line with the Resident Evil universe but if i could show you the contents of the artbook you will know what i mean. In fact, if you have played the game you will know what i mean, the proportions of some of these monsters are just plain ridicuious. Of course, artists usually have their own style of proportions which actually makes their work more fascinating, namely some of my idols like Todd Mcfarlane and Ayame Kojima (Castlevania). Ever notice most of the major bosses in Umbrella Chronicles all have insanely small heads?!?! Sure it's intentional to create a more challenging game but to the point where the characters start to look ridicuious is unacceptable. Ivan, the Tyrant bodyguard to Sergei is guilty of this but since he is of a similar series of Tyrant to Mr.X from RE2 who also happens to spot a tiny head i will let this one slide. Has anyone noticed how small Talos' head is? If he even have a head in the first place....

Tuesday, March 18, 2008

Devil At Work

Castlevania fans are pretty divided when it comes to their opinion on koji igarashi, the man currently at the helm of all things castlevania. Some think he is the best thing to happened to Castlevania, since he was responsible for the most popular Castlevania game Symphony of the the Night while others just think he's the devil at work. For myself, i don't have much of an opinion on igarashi-san since i was a castlevania fan before the Symphony of the Night-era where the baton was officially handed to igarashi and he became responsible for the direction of the series and every Castlevania game to be released. From what i can tell, the guy seems to have a real passion for Castlevania and is trying his level best to keep Castlevania relevant and successful, what with the series having been around for 20 years now. Sometimes it's nice that the people responsible are as much of a fan as everyone else but we all know that passion can't be accounted for talent. His Castlevania are often criticised for having bad level design and poor attempt at storytelling though to his credit, i must say writing a good dracula story is never easy, just look at Van Helsing. Perhaps for those very same reasons Circle of the Moon, one of the few Castlevania games released after Symphony which did not feature iragashi was so highly regarded.




One of the last few Castlevania game to come out of Konami Kobe, the studio responsible for the Castleavania installments on the NES, Circle of the Moon was released as a launch game for the first Gameboy Advance in US, it's initial success was slightly marred by the fact that it was designed to be played with a backlight, something the original Gameboy Advance lacked. It was and still is the highest rated GBA game on Gamespot and has gone down as one of favourite of the series. Well playing for the first time, i must say it is harder than most recent Castlevania with the exception of Rondo of Blood, which was actually a remake of an old Castlevania game. Apart from that, it's quite hard to tell it apart from the other Castlevania games by Igarashi but isn't that the beauty of Castlevania? It never strays too far from it's winning formula and after two attempts to make the transition to 3D, i'm not sure if i would like see a third. However i get the feeling that people have under-estimated igarashi talents and that he will be recognised for his other contribution to Castlevania apart from Symphony. Of course, we are still waiting for this to happen.....