Friday, August 22, 2008

Coyote Chow


Remember the Wile E. Coyote and the Road runner show from Looney Tunes where the bird is constantly on the run from the hungry coyote? Somehow the coyote will always lay the most obvious of trap, like a boulder hanging right above a bait just to lure the unsuspecting coyote so he can eat him.

The enemies in Stranglehold are often strategically placed under such circumstances and unfortunately they lack the AI or the good fortune of our roadrunner to escape their impending doom. So it's all up to our Inspector Tequila to play the big bad coyote and put them out of their misery. I wish Stranglehold would have better level design so you have to somehow lure these guys under the traps before setting it off. This is the sort of level design you can excuse from maybe a generation ago but now in this generation where every piece of the environment is destructible (such is the selling point of Stranglehold) and the enemy AI is expected to provide some kind of challenge, this is really not acceptable. Welcome to the world of Stranglehold, where all your guilty pleasure fantasies come to life like the ultimate John Woo movie.

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