Monday, August 18, 2008

Number Crunchers


A lot of issue has been made about the technical difficulties of porting Dead Rising to a lesser platform like the Wii, chiefly like how many zombies will appear on the screen at once? After all, the original Xbox360 was an average game made great by the mere number of zombies Capcom were able to generate on-screen at once and also the number of creative ways you could disperse the zombies. I have always been a firm supporter of playing games on their original platform and would really just contradict myself if i were to proclaim that the Wii version would be superior to the original Xbox360 version. I'm however, a lot more optimistic about how the Wii version would turn out than most, simply because i believed in the potential of the platform. I was an avid player of the Mercenaries Mode in Resident Evil 4 and was really amazed by the number of zombies on-screen at once on the Gamecube version having gotten used to the PS2 version. It made me believe that the Gamecube and PS2 version of Resident Evil 4 were indeed worlds apart and the Gamecube was a much more capable hardware than the PS2. And now the Wii is capable of so much more too, sure it will never match the PS3 and Xbox360 in the technical department but we have yet to witness just what the little white box is capable of.

I'm glad it's coming to the Wii and with the development team at Capcom Japan re-designing the game from the ground up using the RE4 engine, the end result should be promising. Of all the games coming to the PS3 and Wii, this is the one i'm most looking forward to and no, i'm not kidding.

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