Tuesday, January 29, 2008
For the Love of the Game
Sunday, January 27, 2008
Circle of Life
Coming at a not-so bargain bin price, the cart and box looks to be in pretty decent condition save perhaps for a slight tear on the cover from the old original price tag.Though i was like to point out that i'm very impressed with the cover art for the Japanese edition, it's easily the best non-Ayame Kojima Castlevania cover art I have seen in a long time. Can't wait to get cracking on this game, as soon as i achieved 100% completion on Rondo of Blood....
Wednesday, January 23, 2008
Zero to 2
That's it, they have finally gone and done it. For months the media have been speculating if Silent Hill Origins, originally developed exclusively for the PSP will eventually be ported to the PS2. Even after Amazon released the cover box art and started taking pre-orders, Konami and Climax still remained hush-hush on the matter. Not anymore, a Konami exec has officially announced that Silent Hill Origins will be making it's way to the PS2 early this year.
I thought I take this moment to post up my completion time and score for the game, when i originally complete the game on my PSP a while back...
Total enemies killed using melee weapons : 60
Total enemies killed using firearms: 26
Total enemies killed using fists: 57
Total items collected : 337
Number of map views : 613
Number of times saved: 33
Distance walked : 29.81 km
Total game time : 7:18:53
Total flashlight use time: 5:13:10
Number of game completions: 1
% of enemies killed with melee weapons : 42
% of enemies killed with firearms : 18
% of enemies killed with fists : 40
Saviour accolade achieved!
Collector accolade achieved!
Explorer accolade achieved!
Thursday, January 17, 2008
Faulty Experience
Sunday, January 13, 2008
Born From A Wish
Silent Hill Zero does more justice to the series than Portable Ops did for Metal Gear, you don't get the sense of any compromise being made because it's a handheld game, the series' famed meticulous art style is still prevalent throughtout the game and the soundtrack is just awesome, albeit a bit familiar. I finished both this game and Umbrella Chronicles yesterday and came off wishing Umbrella Chronicles could be more like Origins and thoroughly surprised by the level of polish in this handheld title. It just goes to shows you can really revitalize a series by injecting new talents, possibly the reason why Konami decided to go with a different development team in Silent Hill 5. Sure the back-tracking and puzzle elements feel archaic by today's gaming standards but Origins had a good sense of storytelling which just improve and adds to the series mythos of the mysterious town. This is probably the last time you will get to play Silent Hill in its' traditional style as Silent Hill 5 is surely to reboot and reinvent the series in unimaginable ways.... so what are you waiting for?
Wednesday, January 9, 2008
First Hand Experience
Anyways after searching around for bit both on-line and off-line, i was having problems locating this game and decided to turn to any gamer's last resort....the second hand market. Just before you jump into any conclusion, i have nothing against pre-owned games, i think it's doing a lot of good to the gaming community and some of my most treasured pieces of my collection happened to be pre-owned copies too. But there's no two ways about it, among gamers you either love it or hate it when it comes to pre-owned games. Some love the idea of getting these older gems which you possibly can't find in the stores anymore at a much lower price compared with retail where else others loathe the idea of owning a game that's being used or having to pay with an arm and a leg for a game that deemed '"rare". i also happened to be quite picky when it comes to pre-owned games so i have set a couple of limits as to how far i would go to obtain that coveted game. Firstly, I prefer to buy from people i know or at least, games from their personal collection as i would have a rough idea what to expect. Secondly, the pre-owned copy has to come complete because even though the manual is not vital and would probably only be read once, i would still like to keep it. Unfortunately i broke the second rule of pre-owned shopping when i found a copy of Twin Snakes at a local auction and couldn't resist even though it was missing its' manual.
Yesterday i ventured into another unknown territory of the second hand market when the pre-owned copy of Eternal Darkness i bought (from the same seller btw) turns out to be an ex-rental copy! I was pretty dumbfound when i discover this as i absolutely detested the idea of owning a copy which everyone from your back neighbour to your barber probably have a "go" over the weekend for a small fee. To the seller's credit, apart from the disc spotting a few scratches, the box and manual is in pretty good shape. I guess I have something new to learn about the second hand market of games...
Sunday, January 6, 2008
No More Battery Power.....
Wednesday, January 2, 2008
Liberty Stories
I think storyline-branching is one of games' biggest strengths in storytelling, when the power to change certain outcome or events of a story lies in the hands of the gamer. Few games manage to achieve this successfully, one of them being the original first Resident Evil, where how you first meet certain supporting characters or events are changed depending on how you progress in the game. It's done in a very subtle, rather ingenius game design where sometimes you don't even realised it happening, as opposed to the dead-obvious style of RE3 where you are given a choice of selecting either option A or B.
I think it's pointless to argue over the events of which game can be considered canon, so long as the outcome of the story doesn't change dramatically, game developers should have the freedom to take certain liberties with the original storyline if they think it will benefit the game from a gameplay point of view. In Umbrella Chronicles, how rebecca and billy first meet is slightly altered, as with how jill and carlos from RE3 first meet too. In fact, most of the event and locales in the RE3 segment looks and feels significantly different from the original RE3. It's not all bad though, the dynamic duo of chris and jill teaming up to explore the original mansion together is like a dream come true for many RE fans, one which you will probably only get to experience in this game. Capcom also decided to make up for some of these by detailing and fleshing out certain events in the Resident Evil mythos, such as how Richard Aiken got injured in the first Resident Evil and also how Wesker got resurrected before appearing again in Code Veronica.
My point is don't get worked up over trying to figure out all the timeline and events of your favourite game series, you will probably end up with a headache anyway. Instead enjoy the game for what it is, and celebrate that the fact you get the experience your favourite game once again from a slightly different point of view.