Tuesday, November 26, 2013
Grasshopper Needs to Learn New Tricks
Friday, February 1, 2013
Fatal Frame 4 Hard Mode Completion
Sunday, December 19, 2010
Unworthy Sequel
The lame assemble of assassin is one thing, what happened to the cool introduction where their names splashed across the screen with a creepy silhouette of the assassin in the background? Also GHM clearly needs to watch more revenge movies because the vengeance plot in Desperate Struggle is about the lamest I have seen. This game took more than six months after its release to make its Japan release, perhaps GHM knew what they had in their hands with this game. Hopefully Suda 51 will be inspired by Nintendo forthcoming new hardware to come up with a better sequel as the first game was clearly inspired by the Nintendo Wii unique wii-mote.
Sunday, October 31, 2010
Less Means More or Less?
It started when the game made an appearance on other consoles as a high -def port of the Nintendo Wii original. This was right around the time when Grasshopper Manufacture were about to release the sequel Desperate Struggle on the Nintendo Wii, a sequel which Suda 51 had earlier decided to step away from the directing duties and instead served as a executive director. Understandably, it caused quite a damper in my excitement for the game despite the glowing reviews early on.
Now that I have the game, I can finally see how much better this sequel supposedly is compared with the original. The most obvious difference when you first start playing is the world hub from the original is completely gone, every location in Santa Destroy is now a button click away with a loading screen in between. There are a lot of loading time maybe because the playing time on each mini-game is so brief especially if you fail, you spent very little time actually playing the "real" Travis Touchdown. A sequel is expected to have more content than the original but somehow I can't tell if that's the case for Desperate Struggle, a startling discovery considering how much content was in the first game.
Thursday, August 12, 2010
Last Hurrah for Touchdown
Suda was mentioned that No More Heroes 2 will probably be the last one appearing on the Wii platform and also travis touchdown's final appearance. Any future installment will have to wait for Nintendo's next-gen console and will not feature travis as the central character. Things have changed quite a bit since the first No More Heroes game, there weren't so many third-party games on the Wii platform back there. Now that I finally have my copy of NMH2 I can finally see how it stacks up against today's third-party games, hopefully Suda and co have given travis a proper send off that he deserves...
Thursday, April 30, 2009
Another Translation
It was rumoured that the US version will carry a complete new localized script compared with PAL version as XSEED was reportedly unhappy with the translation by UK publisher Rising Star Games. Suda completists who have finished the PAL version will do best to check this out as well to see if it's indeed the better version. For starters XSEED seems to have got things right by sticking with the japanese box art for the US version, while i do like the PAL cover art i tend to think all things japanese are superior and hence will gladly pick this up come June.
Saturday, December 20, 2008
Power to the People

Nintendo Power v236 is the final issue for the year of 2008 and what an issue it turned out to be. Picking up a copy of Nintendo Power is always a bit of a gamble for me as there are usually no open issue for me to browse through first. Thankfully Nintendo Wikia provides a preview of each issue content for me to decide whether the issue is worth picking up and they usually don't disappoint. Nintendo Power is one of the few things related to Nintendo that have remained traditionally-hardcore. After all how many publications would feature Ninja Gaiden : Dragon Sword, GTA: Chinatown Wars and Madworld on their covers? I initially got this issue for the Castlevania poster included and the retrospective look at the Legend of Zelda: Ocarina of Time. I was pleasantly surprised to find a Power Profile feature on Shinji Mikami and also a nice coverage of the recent TGS 2008, complete with an interview with Suda51 on the upcoming No More Heroes 2.
Saturday, December 13, 2008
Fearsome Combination
Apart from a movie adaption being developed with Uwe Boll and Stanley Tong participation very little is known of the fate of the Fear Effect series. However Fear Effect remains as probably the best game to pay homage to HK cinema, a generation before the likes of Jet Li's Rise to Honour and John Woo's Stranglehold. It has all my favourite elements which i still hold dear to me now; survival horror, cel-shaded graphic sand HK cinema so it's little wonder why i still reminisce fondly about Fear Effect.

Sunday, October 12, 2008
November Rain
Perhaps it's not such a bad thing that the game release date has slipped into November, i have way too many orders waiting to be ship out during the month of October and most are not even game-related. Given the current situation, i might just have to download the game to play while i continued my hunt for it. Chances are there might be game stores in singapore that will bring it in since the influx of PAL DS games into the region.

Sunday, August 24, 2008
October Rain

Next was the PAL version of Metal Gear Solid 3 Subsistence, the standard edition for the PAL market comes with all three discs included while the US version only had two disc as the standard edition. While i won't mind the standard two-disc US version at that time, it too became scarce when i was about to purchase it so i have to settle for the PAL three-disc version. Most recently was the konamistyle edition of Castlevania Dracula X Chronicles, probably my biggest purchase so far. i thought about it for some time and even hesitated a while primarily because it wasn't cheap but since it happens to be close to October, i thought what the hell.
This year, the only release in the month of October which i'm interested in is Suda51's Flower, sun and rain but sadly, no US release date has been announced yet. The only other option is the PAL version scheduled for release this October, however shipping it from HMV is not going to be cheap, what with the postage rates they charge.
Thursday, August 7, 2008
Wii love Suda

Wednesday, March 12, 2008
Don't Try This Home...
Sunday, February 17, 2008
Wii Need More Games Like These
Monday, February 11, 2008
Something old, something new, something doubled
Every year around this time, i will be away in Singapore to visit my relatives during the festive Chinese New Year. I will also find the time to dropby some of my favourite game stores (assuming they are opened for business) to pick up some games. This year is no different, my haul this trip consist of well, games that i have mainly played/owned already but decided nevertheless to upgrade my current existing copy. I got myself a Gamecube version of Suda51's cult classic killer7, having already beaten the game sometime back on my playstation2. This is basically to drum up some excitement for Suda's newest Wii game No More Heroes as well as to own the definitive version of this game as many have commented the Gamecube version is far superior to the playstation2 version. Not much of a surprise seeing that the game was originally announced as a Gamecube exclusive and development on the platform was well underway before Capcom decided to announce the game on the playstation2 platform. If you never played killer7, it's basically a surreal action-adventure with a lot of style and quirky memorable characters, which seems to be a prevalent style of Suda's now. The game received a lot of criticism back then for it's over-simplistic gameplay but kept fans and critics guessing with it's convoluted storyline and characters. In fact from what i seen of No More Heroes so far, a lot of the criticism for killer7 seems to be addressed in NMH as it looks like a gamey version of killer7 with the same blend of quirky off-beat characters. Speaking of No More Heroes, i did do some fair searching about for the game despite hearing rumours that the game was reportedly banned in Singapore for its violence. Heck i even tried asked some retailers just to see what kinda of response or reaction i will get. Amusingly enough, when asked most of the retailers just response in a whisperly voice "oh we don't have the game or no more stock" like it's a taboo to even talk about it in the open.
I also happened to pick up another Gamecube exclusive, Resident Evil Zero which i earlier played a pre-owned copy just before tackling Umbrella Chronicles. Call it rash, call it paranoid i just wasn't sure if i was able tofind a non-Player's Choice version of this game at that time and decided not to take any chances. I guess my opinion of the game was that i like it enough to buy a sealed copy to replace my existing copy, now i just have to figure out what to do with the other one....
One thing that wasn't on my list was UMD movie for my PSP, yes i have a PSP for close to two years now but have never used it to watch any movies before. Blame it on Sony's insistence to have region-lock on the UMD movie format, i just wasn't able to find any decent region3 UMD for my PSP up till now. The Gramophone in City Hall had a couple of UMD videos tucked away next to their Blue-ray selections and i thought it was too good of an oppurtunity to pass up. A bit implusive, but i can't wait to see King Kong on my PSP, especially since i haven't watched the movie before.
Finally i thought i closed my recap of my Singapore trip with a cover of the latest EGM issue Singapore edition. That's right, Singapore has a gaming community big enough to warrant a localization of the famous videogame magazine, though if you actually pay attention and read the contents it's hard to tell the difference. i always make it a point to pick up a copy whenever i'm there as a keepsake/momento of my trip and this month edition feature a 11-page on the upcoming Street Fighter IV, keep the faith everyone Capcom will deliver!