It was rumoured that the US version will carry a complete new localized script compared with PAL version as XSEED was reportedly unhappy with the translation by UK publisher Rising Star Games. Suda completists who have finished the PAL version will do best to check this out as well to see if it's indeed the better version. For starters XSEED seems to have got things right by sticking with the japanese box art for the US version, while i do like the PAL cover art i tend to think all things japanese are superior and hence will gladly pick this up come June.
Thursday, April 30, 2009
Another Translation
It was rumoured that the US version will carry a complete new localized script compared with PAL version as XSEED was reportedly unhappy with the translation by UK publisher Rising Star Games. Suda completists who have finished the PAL version will do best to check this out as well to see if it's indeed the better version. For starters XSEED seems to have got things right by sticking with the japanese box art for the US version, while i do like the PAL cover art i tend to think all things japanese are superior and hence will gladly pick this up come June.
Wednesday, April 29, 2009
Emblem Count (again)
I think it's about time for i shelf this game for a bit and play something else.
where are those damned emblems?!?
Sunday, April 26, 2009
That Was Then This Is Now
Things became a little complicated when speculations came about that Capcom plans to release both REmake and RE0 together as a double pack for USD30 as i had no intentions to buying another copy of RE0, having already own two copies of that game. It did sound a little too good to be true to have both game retailing for only USD30 although Capcom did eventually published a double pack for that same price during the tail-end of the Gamcube era, that was then and this is now. These were and still are high quality Resident Evil games, able to stand with some of the best the Nintendo Wii has to offer, it would be foolish to think that Capcom would consider selling them together for that price.
Wednesday, April 22, 2009
Face Off
Comparing with what CGI director Takayoshi Sato did in Silent Hill and 2, characters had much more subtle expression but with enough realism to make it look eerie and convincing. This was all achieved by Sato studying his own and other actors expression over the mirror and applying it to the characters as seen in the making of silent hill 2. Sadly Sato left after silent hill 2 and the series was never quite the same without key members like Sato and Toyama. RE5 had what i thought was a bit too much emphasis on cinematics, they are certainly fun to watch but i kind of expected more, considering how much time and effort were invested if you watch the making of re5.
Tuesday, April 21, 2009
Unwelcomed Appearance
It probably had more to do with the Konami announcement of the re-make of the original currently on its way to the Wii in the form of shattered memories by Climax studios. By removing the game, konami avoids saturating the market with the original since they also revealed that the original hard copy is no longer in production (duh!). It made some sense but not entirely since the game is also scheduled to be appearing on ps2 and psp system, and current ps3 do not support ps2 games anymore. I suppose the series needs all the help it can get and spreading it across three systems seems to be the way to go right now. Any factor that might deter the potential sale like the appearance of its original is certainly unwelcomed at this stage.
Monday, April 20, 2009
Windstruck
Despite being a rather short Zelda game, I wasn't in any hurry to finish it as I had nothing else I was rushing to play on the Wii. So towards the end, I took my time to explore the open seas and generally soaked in the game gorgeous graphics. Speaking of graphics, I thought the game looked like a Pixar animation when I first played it and the graphics really displayed full-effect during the day-breaking moments out in the sea and black-and-white sequences when the land of Hyrule was swallowed in darkness.
I was a little disappointed with the lacklustre ending and seeing that I left a lot of side-mission unfinished, I didn't really get a sense of fulfillment when I finish the game. Guess it's time to for a break from adventure games and get back to what I loved playing the most.
Monday, April 13, 2009
Music Mason
Something about white key, black key, dead note, everytime i think i got it all figured out i mess up and have to resort to referring to guide for help in the end.
Despite what it seems, the piano puzzle actually have nothing to do with music but somehow the way the riddle is translated (from the original japanese i assume) you can't help but to tap into your inner musical instinct to figure it out. Guess this harry mason is just not cut out to be a music man.
Thursday, April 9, 2009
Bag It Up
No thanks to HMV, i ended up paying more than i did with any of my other PSOne games in my library for a platinum version with no shrink-wrap. I vividly remember HMV was having a buy two for 30 pounds promotion and i decide to pick up Metal Gear Solid and Silent Hill, brand new platinum version that time probably the only time i ever paid so much for a PSOne game. It pains me to see it in such state now but i guess it can't be help because i did play Silent Hill extensively over the years and in the process, kept it exposed to all sorts of outside conditions. Funny i didn't notice the outbreak of fungus all this while until now when i dust it off for a replay in anticipation of the upcoming Shattered Memories.
Wednesday, April 8, 2009
Chase The Bullet
One thing i would like to highlight about this game is I have never seen full-motion video (FMV) cutscenes quite as bad as the ones in Chase The Express, in fact i rather wish they used the in-game models for all the cutscenes. The facial expression of the character are badly modeled, making the hero Jack Morton looked older than he should with unnecessary wrinkles when he cringes and frowns.
say hello to Boris, who brings ugly villains to a whole new level
Tuesday, April 7, 2009
Medal of Pride
Needless to say now that i'm playing as sheva in amateur mode, i decide to forgo my initial goal of scoring S in every mission and concentrate on finding some of those emblems. To my defense, i realised that some of these emblems can only be found when playing as sheva and obviously the AI is not designed to locate hidden emblems for you. I finally collected 10 emblems which is enough to lock most of the figures but still a ways off from the total 30 emblems hidden throughout the game. I guess 14 is a much more realistic target right now and i have so far refrained from checking the guide to locate the missing emblems. Pride can be an ugly thing sometimes...
Monday, April 6, 2009
Shattered Dreams
It turns out my suspicions were true as konami announced that this game was also heading to the PSP and PS2 this fall though i remained puzzled how they plan to achieve this with the psp having only one analog stick to control both the character and flashlight? It made sense to launch this title on a platform completely new to the Silent Hill series such as the Wii but Sony fans and system has played host to particularly all of the past Silent Hill, is it really wise make this multi-platform? Regretfully the Wii will have to settle for sub par graphics as the PSP and PS2 are less powerful beast compared to the Wii and considerations will likely to be made to accommodate all three systems. The only consolation i got out of this announcement was konami confirming the first silent hill to be out-of-print (duh!) thereby somehow justifying their decision to bring this to the Sony system i believe. Looks like i'll holding on firmly to the original and probably play this remake on one of the two Sony system which means neither Nintendo nor Konami will likely be getting my money this time... nor will Sony i might add.
Sunday, April 5, 2009
Wet Dream Come True
What Climax is trying to do with the wiimote and storytelling is generally pretty ambitious, and has got me more excited about this than i ever was with Homecoming, the series debut on the current gen consoles. It seems everything you do and where you go will ultimately have an effect on who you meet and how the story will end. Now the first two Silent Hill games had a similar non-linear storyline where you could completely skip certain subplot should you miss going to certain area or put your character on-track to a different ending depending how long you spend with NPC and what file you pick up. The subsequent Silent Hill seem to have abandon this idea in favour of a more linear story and ending so Climax re-imagining of the original and ideas on how to implement the story seems like a welcome return to the roots for the series. I was also very impressed with how they plan to utilise the wiimote to function as the series trademark radio and flashlight, it seems like this could very well be a survival horror game that is only possible on the Wii. If only the texture and character model didn't look like PSP standards but i trust NP judgment enough when they say the game looks better in-motion than in picture. Time for me to dust off the original which i still owned on Platinum release and fire up that bad boy.
wait are those psp textures and character models i see?