Friday, July 31, 2009
Coming To America (Not)
Monday, July 27, 2009
You Only Live Twice
Take the part where chapter 2 ends and chapter 3 begins, at the end of chapter 2 we see ada watching in the shadow as luis sera dies and the sample falls into saddler's hands. Then she proceeds to radio wesker and tells him the location of the sample only to arrive at the start of chapter 3 when she meets krauser and ask him the same thing wesker just asked her only moments again. Ok so the scene where krauser is having a conversation with ada while playing with his knife was in the original game but you would think the developers could have done a better job of making the scenes all tied up. Of course this could go on forever like did krauser actually die in Separate Ways or the end of Assignment Ada? It's pretty clear that ada was the one who put him away for good but it's as how mikami intended in Assignment Ada or what kawata envisioned in Separate Ways?
Sunday, July 26, 2009
One at a Time
For instance i could have just leave No More Heroes aside when i got hold of my copy of Madworld but i decided to play Yasumi Matsuno earlier hit Vagrant Story instead in the mean time. The timing was just right as i doubt i will have any desire to play Vagrant Story again in the foreseeable future. Now that i have finished NMH, it worked out pretty well with July being a big month for my favourite comic books and a game as artistic-influenced by comic books as Madworld.
Saturday, July 25, 2009
A Shot of Tequila (Time)
Thursday, July 23, 2009
Separate Opinion
Now that i have finished No More Heroes i can really sink my teeth into RE4 Wii edition to see how much better it's compared with the Gamecube version. With the help of some save files on gamefaqs, i was able to unlock everything from the go and immediately jump into Assignment Ada and Separate Ways. True enough, Assignment Ada does feature knife attacks now so it's possible for RE fanatics to do their knife-runs. As much as i liked the Wii controls i also notice it makes the game almost too easy to play, aiming is second nature and you can switch back and forth between knife attack instantaneously. I didn't even get hit one bit by krauser during my first run on assignment ada which i usually struggled before.
Separate Ways is definitely re-built from the ground up using the Gamecube engine so everything looks on par with the rest of the game. I have heard that ada model is ripped definitely from the ps2 version without any enhancements so that could possibly be the only downside of this Wii edition. The cutscenes are also in FMV like the ps2 version but since Separate Ways doesn't feature any alternative costume, it's not such a major issue. It has taken me a long time to finally play the Wii edition but i'm glad the time is finally here since i told myself i won't bother with it until i'm on LCD display.
Sunday, July 19, 2009
Reality Bites
I used to think No More Heroes was a pretty easy game so much so that i didn't give it a second thought whether or not i could actually finish it on Bitter mode. Finishing the Bitter mode however has managed to send my (gamer) ego come crashing back to reality and nearly reduce me to tears. Ok maybe not that but i easily spent over 5 hours to dispose of both Bad Girl and Jeanne as both boss fight require a heavy dose of patience especially if you tend to be very careful. I have certainly come to appreciate the game and the intricacy boss fights a lot more, something that would have been lost on an easier mode as you can basically button-mash your way through them.
I remember when finishing DMC4 on Hard mode i got message screen with a rather cheeky remark about how you are not just a casual gamer after all. These days i try to get the most out of my games so playing it first on a cheap easy mode is another way of prolonging the life of these games. Action games tend to have a pretty short playing time so looks like it's the ribbon of disgrace for now in Ninja Gaiden Sigma.
Friday, July 17, 2009
The Ultimate Shame
Monday, July 13, 2009
Wii Edition Impressions
Now onto the game itself the controls are as great as what reviewers have raved about, it's hard to believe the Wii controls lend itself so well to the game without dumbing it down. I like the little buzz from the Wii mote speaker when Hunnigan radios Leon and kinda wish Capcom would have included her dialogue onto the speaker ala No More Heroes but seeing it's a two way conversation between Leon, it would be a little difficult to realised. I do foresee the inventory menu being a bit cumbersome with the Wii controls, Capcom should have just went all the way and implement a drag and drop function for that whole part. Of course the big question remains whether the previously-ps2 exclusive Separate Ways campaign was completely redone in the original Gamecube game engine but unfortunately you still have to finish the main campaign in order to unlock it. Perhaps i can steal a save file from somewhere just to see for myself first.
Sunday, July 12, 2009
Red Hot and Ready to Rumble
Saturday, July 11, 2009
What's The Deal with Qore?
So when i got a couple of back dated game magazine today and discovered one of them contained codes for free download of QORE Episode 8, i was determined not to let this opportunity slipped by me again. Never mind that the said issue with the code is already five months, it doesn't hurt to give it a try and sure enough, the code still works! Being a bit of an old school gamer, i rarely ever take my playstation3 online so i'm not terribly familiar with either QORE or Pulse, gaming programs produced by Sony aiming to bring you the latest in the world of Playstation. My friends download Pulse religiously which i believed is because it's free and also partly because it's got some asian chick hosting it. QORE on the hand, requires subscription fee which i initially thought is because it's a high definition gaming program and thus requires more work than Pulse but then i found out that Pulse is also available in high definition too. So why is Sony charging for one show and not the other? The file size is pretty big at 1.5GB so it would probably be a while before i finish downloading the entire episode and see what the fuss is all about.
Thursday, July 9, 2009
The Great Mistake
My first experience with Sony Greatest Hits label was not a pleasant one so since then i have swore off against all things Greatest Hits but rest assured this biased is not unfound. You see i got my sister and mum to pick up a copy of the first Devil May Cry when they were visiting in Singapore. What they came back with was a Greatest Hits label as the game has been out for some time now but what was worse was the manual inside had a copy of pages missing! I kid you not, ok the number of pages were correct but in place of the correct pages were misprint of some other pages. Sure it could all be a bad coincidence but it just reaffirms my belief about how subpar these Greatest Hits can be.
Now i'm about to embark into that territory again as i have just ordered a copy of Ninja Gaiden Sigma. I couldn't resist the offered price and on top of that, i need something to make up the order.
Tuesday, July 7, 2009
Robbed Zombie
I used to have high expectations when it comes to gashapons and models but thanks to my friend's usual skepticism i have learnt to expect a lot less when it comes to the actual finished product versus the early prototypes. This is certainly not the case here as these finished products looked even better than i would have imagined. I will admit that i'm gushing a bit more than usual perhaps it's because i haven't bought these stuffs for so long until now.
Sunday, July 5, 2009
Emotions of the Game
Backward compatibility seems to be a very thorny subject when it comes to Sony and their playstation3, ever since they remove it from their current SKU they have never come fore to say why they did so or whether it will ever make its way back to future SKU. In fact their latter SKUs which feature limited compatibility like my 80GB also seems to have problems of their own. By removing the Emotion Engine chip which powers the original ps2 from the ps3 hardware, the system have to rely on software emulation to run ps2 games thus there is never any guarantee that every game will work and if they did, that any technical problems might arise.
I have been quite fortunate with my string of ps2 games running on ps3 however i can't help but to notice the Cell processor works extra hard to emulate the EE chip as the cooling fan spins faster than usual. This has led me to believe that while there have been some talks about backward compatibility coming back to ps3, it won't happen without some hardware change inside the system because it sounds to me like the Cell is just straining itself to keep up right now.